I am trying to do collision detection between a rectangle and a circle. I came up with this method:
-(BOOL) isCollidingRect:(CCSprite *) spriteOne WithSphere:(CCSprite *) spriteTwo {
float diff = ccpDistance(spriteOne.position, spriteTwo.position);
float obj1Radii = [spriteOne boundingBox].size.width/2;
float obj2Radii = [spriteTwo boundingBox].size.width/2;
if (diff < obj1Radii + obj2Radii) {
return YES;
} else {
return NO;
}
}
and this is how I check it:
if ([self isCollidingRect:player WithSphere:blocker] == true) {
[self playerdeathstart];
}
This seems to work properly on the side of the rectangle but it doesn't above or below it. On the top and bottom, the collision occurs too early.
Is there a way I can get this collision to detected properly? Thank you for your help.
You can use CGRectIntersectsRect to achieve this.
-(BOOL) isCollidingRect:(CCSprite *) spriteOne WithSphere:(CCSprite *) spriteTwo {
return CGRectIntersectsRect([spriteOne boundingBox],[spriteTwo boundingBox]);
}
It is not pixel perfect but as i understand that is not necessary in this case.