I'm trying to create a Glass GDK app that uses the Camera service to show a preview. Unfortunately, I currently have a bug where a RuntimeException is thrown when trying to open a Camera using Camera.open(). I only encounter this bug when opening the activity through a voice trigger, not by selecting the app from the "launcher" menu.
Is there a difference in how an Activity is launched through this menu versus the voice trigger?
Some of the relevant code is below.
@Override
public void onCreate(Bundle savedInstanceState) {
mGestureDetector = createGestureDetector(this);
super.onCreate(savedInstanceState);
ctx = this;
act = this;
setContentView(R.layout.activity_main);
preview = new Preview(this, (SurfaceView)findViewById(R.id.surfaceView));
((FrameLayout) findViewById(R.id.preview)).addView(preview);
preview.setKeepScreenOn(true);
}
@Override
protected void onResume() {
super.onResume();
try {
if (camera == null) {
Log.d(TAG, "Opening a camera on resume.");
camera = Camera.open();
preview.setCamera(camera);
camera.startPreview();
}
} catch(java.lang.RuntimeException e) {
Log.e(TAG, e.getMessage());
}
}
@Override
protected void onPause() {
if(camera != null) {
camera.stopPreview();
preview.setCamera(null);
Log.d(TAG, "Releasing a camera on pause.");
camera.release();
camera = null;
}
super.onPause();
}
@Override
protected void onDestroy() {
if(camera != null) {
camera.stopPreview();
preview.setCamera(null);
Log.d(TAG, "Releasing a camera on destory.");
camera.release();
camera = null;
}
super.onDestroy();
}
Since it doesn't work when using the voice trigger, it sounds like a possible race condition where the microphone isn't released by the time your activity is displayed on the screen.
Can you try an approach that uses exponential back-off to capture the camera? Basically try to capture the camera and if you get an exception, try again after a short amount of time, increasing the wait time slightly for a fixed number of attempts.
Please also consider filing a bug on the issue tracker, especially if you can reliably find out how much of a delay is needed before the camera/mic can be acquired.