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floating-pointlualua-5.1floating-point-conversion

Convert signed IEEE 754 float to hexadecimal representation


I'm using a front-end of Lua which is unfortunately outdated, so I'm stuck with version 5.1 here, meaning the bit32 library is out of reach (which I probably could have used to convert this).

So I'm wondering if anyone knows of a way I could implement either a floating-point to binary (digits) function or, better yet, floating-point to hex. The best I've been able to come up with so far is a decimal to binary/hex function...


Solution

  • The following functions uses some code from François Perrad's lua-MessagePack. A big thank you goes to him.

    function float2hex (n)
        if n == 0.0 then return 0.0 end
    
        local sign = 0
        if n < 0.0 then
            sign = 0x80
            n = -n
        end
    
        local mant, expo = math.frexp(n)
        local hext = {}
    
        if mant ~= mant then
            hext[#hext+1] = string.char(0xFF, 0x88, 0x00, 0x00)
    
        elseif mant == math.huge or expo > 0x80 then
            if sign == 0 then
                hext[#hext+1] = string.char(0x7F, 0x80, 0x00, 0x00)
            else
                hext[#hext+1] = string.char(0xFF, 0x80, 0x00, 0x00)
            end
    
        elseif (mant == 0.0 and expo == 0) or expo < -0x7E then
            hext[#hext+1] = string.char(sign, 0x00, 0x00, 0x00)
    
        else
            expo = expo + 0x7E
            mant = (mant * 2.0 - 1.0) * math.ldexp(0.5, 24)
            hext[#hext+1] = string.char(sign + math.floor(expo / 0x2),
                                        (expo % 0x2) * 0x80 + math.floor(mant / 0x10000),
                                        math.floor(mant / 0x100) % 0x100,
                                        mant % 0x100)
        end
    
        return tonumber(string.gsub(table.concat(hext),"(.)",
                                    function (c) return string.format("%02X%s",string.byte(c),"") end), 16)
    end
    
    
    function hex2float (c)
        if c == 0 then return 0.0 end
        local c = string.gsub(string.format("%X", c),"(..)",function (x) return string.char(tonumber(x, 16)) end)
        local b1,b2,b3,b4 = string.byte(c, 1, 4)
        local sign = b1 > 0x7F
        local expo = (b1 % 0x80) * 0x2 + math.floor(b2 / 0x80)
        local mant = ((b2 % 0x80) * 0x100 + b3) * 0x100 + b4
    
        if sign then
            sign = -1
        else
            sign = 1
        end
    
        local n
    
        if mant == 0 and expo == 0 then
            n = sign * 0.0
        elseif expo == 0xFF then
            if mant == 0 then
                n = sign * math.huge
            else
                n = 0.0/0.0
            end
        else
            n = sign * math.ldexp(1.0 + mant / 0x800000, expo - 0x7F)
        end
    
        return n
    end