Going bonkers here trying to do this in WPF (with all the new image manipulation tools), but can't seem to find a working solution. So far, all the solutions are drawing them on the screen or making multiple saves, but I need to do this completely in memory.
Basically, I want to load a large jpeg into memory, resize it smaller (in memory), save as a small PNG file. I can load the jpeg file into a BitMap object, fine. after that, I'm stumped.
I found this function that looks like it does the trick but it requires an ImageSource (unfortunately, I can't find a way to convert my in-memory BitMap object to an ImageSource that does not yield a NULL exception.)
private static BitmapFrame CreateResizedImage(ImageSource source, int width, int height, int margin)
{
dynamic rect = new Rect(margin, margin, width - margin * 2, height - margin * 2);
dynamic @group = new DrawingGroup();
RenderOptions.SetBitmapScalingMode(@group, BitmapScalingMode.HighQuality);
@group.Children.Add(new ImageDrawing(source, rect));
dynamic drawingVisual = new DrawingVisual();
using (drawingContext == drawingVisual.RenderOpen())
{
drawingContext.DrawDrawing(@group);
}
// Resized dimensions
// Default DPI values
dynamic resizedImage = new RenderTargetBitmap(width, height, 96, 96, PixelFormats.Default);
// Default pixel format
resizedImage.Render(drawingVisual);
return BitmapFrame.Create(resizedImage);
}
With WPF it's as easy as this:
private void ResizeImage(string inputPath, string outputPath, int width, int height)
{
var bitmap = new BitmapImage();
using (var stream = new FileStream(inputPath, FileMode.Open))
{
bitmap.BeginInit();
bitmap.DecodePixelWidth = width;
bitmap.DecodePixelHeight = height;
bitmap.CacheOption = BitmapCacheOption.OnLoad;
bitmap.StreamSource = stream;
bitmap.EndInit();
}
var encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bitmap));
using (var stream = new FileStream(outputPath, FileMode.Create))
{
encoder.Save(stream);
}
}
You may consider to only set one of DecodePixelWidth
and DecodePixelHeight
in order to preserve the original image's aspect ratio.