How would I go about setting the alpha value of a pygame shape: pygame.draw.circle()
I tried using an RGBA value, but to no avail.. here is the draw code:
pygame.draw.circle(screen, ((0,255,0,alpha)), (px,py), 15)
px
and py
are the player's (circle's) position. alpha
is just a place holder for what I thought would be an alpha value.
Anyone got any ideas?
draw.circle()
doesn't use alpha
so you have to draw on Surface()
(to get bitmap) and add alpha
and colorkey
to Surface()
import pygame
pygame.init()
screen = pygame.display.set_mode((800, 600), 0, 32)
surface1 = pygame.Surface((100,100))
surface1.set_colorkey((0,0,0))
surface1.set_alpha(128)
pygame.draw.circle(surface1, (0,255,0), (50,50), 50)
surface2 = pygame.Surface((100,100))
surface2.set_colorkey((0,0,0))
surface2.set_alpha(128)
pygame.draw.circle(surface2, (255,0,0), (50,50), 50)
screen.blit(surface1, (100,100))
screen.blit(surface2, (120,120))
pygame.display.update()
RUNNING = True
while RUNNING:
for event in pygame.event.get():
if event.type == pygame.QUIT:
RUNNING = False
pygame.quit()