I'm fairly new to Python and have just started to play around with tkinter.
Running the below code I get an attribute error for but1.pack()
(NoneType
object has no attribute pack
). But as far as I can tell this error is having no effect on the window's functionality, it is still pack
ing the button. The window still appears and all the buttons behave as expected.
Searching I can see other people have had this error, but none of the answers given solved my problem. Hoping you can help.
The code:
import tkinter
import ctypes
lst=[]
user32 = ctypes.windll.user32
screensize = user32.GetSystemMetrics(0), user32.GetSystemMetrics(1)
def closewindow():
window.destroy()
def btn1():
lst.append("Button1")
def btn2():
lst.append("Button2")
window = tkinter.Tk()
size = str(screensize[0])+'x'+str(screensize[1])
window.geometry(size)
but1 = tkinter.Button(window, text="Button1", command=btn1).grid(column = 1, row = 1)
but2 = tkinter.Button(window, text="Button2", command=btn2).grid(column = 2, row = 1)
ext = tkinter.Button(window, text="Stop", command=closewindow).grid(column = 3, row = 1)
but1.pack()
but2.pack()
ext.pack()
window.mainloop()
The callback;
Traceback (most recent call last):
File "C:\Python33\temp.py", line 59, in <module>
but1.pack()
AttributeError: 'NoneType' object has no attribute 'pack'
When you get an error such as 'NoneType' object has no attribute 'X'
, that means you have a variable whose value is None
, and you are trying to do None.X()
. It doesn't matter if you're using tkinter or any other package. So, you have to ask yourself, "why does my variable have the value None
?"
The problem is this line:
but1 = tkinter.Button(window, text="Button1", command=btn1).grid(column = 1, row = 1)
In python, when you do foo=x(...).y(...)
, foo
will always have the value of the last function called. In the case above, but
will have the value returned by .grid(column = 1, row = 1)
, and grid
always returns None
. Thus, but1
is None
, and thus you get `'NoneType' object has no attribute 'pack'".
So, the immediate fix is to move your call to grid
to a separate line:
but1 = tkinter.Button(window, text="Button1", command=btn1)
but1.grid(column = 1, row = 1)
With that, the error will go away.
However, you have another problem. Calling grid
and then later calling pack
isn't going to do what you think it's going to do. You can only have one geometry manager in effect at a time for any given widget, and both grid
and pack
are geometry managers. If you do but1.grid(...)
and later but1.pack(...)
, any effect that calling grid
had will be thrown away, as if you had never called grid
in the first place.
You have to decide whether you want to use grid
, or whether you want to use pack
, and use only one or the other for all widgets in your root window.