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graphicsgame-physics

Simulate 3D space in 2D


I'm starting to code my first game and I want to make simple 2D sprite game. However I want to simulate 3D space & physics and am searching for some tutorial/guide/algorithms that would teach me the basics... but so far without luck.

Do you have any recommendations? Books? I don't care about programming language, any language will do as I can read algorithms in most languages and for start I just want to understand exiting solutions for 3D -> 2D problem.

Thanks!

Edit: I am not so much looking into physics for now as for projecting 3D space onto 2D

This is the best article I've found on subject: http://www.create-games.com/article.asp?id=2138

Another great article: http://pixwiki.bafsoft.com/mags/5/articles/circle/sincos.htm


Solution

  • 1980's games systems used parallax techniques to give a feeling of depth with 2D implementations.