I have some basic code to draw various polygons (in this case a triangle) :
#import "Triangle.h"
@interface Triangle() {
GLKBaseEffect * effect;
NSMutableData *vertexData;
int numVertices;
}
@property (nonatomic, strong) GLKBaseEffect * effect;
@property (nonatomic, assign) int numVertices;
@property (nonatomic, assign) GLKVector2 *vertices;
@end
@implementation Triangle
@synthesize effect;
@synthesize numVertices;
@synthesize vertices;
- (id)initWithEffect : (GLKBaseEffect *)effectPassed {
self.effect = effectPassed;
self.numVertices = 3;
self.vertices[0] = GLKVector2Make(0,0);
self.vertices[1] = GLKVector2Make(500, 0);
self.vertices[2] = GLKVector2Make(500, 500);
return self;
}
- (GLKVector2 *)vertices {
if (vertexData == nil)
vertexData = [NSMutableData dataWithLength:sizeof(GLKVector2)*self.numVertices];
return [vertexData mutableBytes];
}
-(void)render {
effect.useConstantColor = YES;
effect.constantColor = GLKVector4Make(1.0, 0.0, 0.1, 1.0);
[self.effect prepareToDraw];
glEnableVertexAttribArray(GLKVertexAttribPosition);
glVertexAttribPointer(GLKVertexAttribPosition, 2, GL_FLOAT, GL_FALSE, 0, self.vertices);
glDrawArrays(GL_TRIANGLE_FAN, 0, self.numVertices);
glDisableVertexAttribArray(GLKVertexAttribPosition);
}
@end
What I want to do is somehow put some text inside the shape(s). I am thinking along the lines of creating a texture of the same shape (perhaps using Quartz ?) and then using this texture on the shape.
Would anyone be able to advise if this a good way of achieving this, or any other advise ? Is it possible to use Quartz 2D to create an offscreen shape to then save as a UIImage ?
If you want this in a pure OpenGL ES way, you can use freetype library for that purpose. It might be a bit difficult to build and grasp at the beginning. But once you are familiar to it, you can use its pure C API to draw scalable and anti-alised text to OpenGL surface on any device.