How can I change the volume programmatically from Objective-C?
I found this question, Controlling OS X volume in Snow Leopard which suggests to do:
Float32 volume = 0.5;
UInt32 size = sizeof(Float32);
AudioObjectPropertyAddress address = {
kAudioDevicePropertyVolumeScalar,
kAudioDevicePropertyScopeOutput,
1 // Use values 1 and 2 here, 0 (master) does not seem to work
};
OSStatus err;
err = AudioObjectSetPropertyData(kAudioObjectSystemObject, &address, 0, NULL, size, &volume);
NSLog(@"status is %i", err);
This does nothing for me, and prints out status is 2003332927
.
I also tried using values 2
and 0
in the address
structure, same result for both.
How can I fix this and make it actually decrease the volume to 50%?
You need to get the default audio device first:
#import <CoreAudio/CoreAudio.h>
AudioObjectPropertyAddress getDefaultOutputDevicePropertyAddress = {
kAudioHardwarePropertyDefaultOutputDevice,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
AudioDeviceID defaultOutputDeviceID;
UInt32 volumedataSize = sizeof(defaultOutputDeviceID);
OSStatus result = AudioObjectGetPropertyData(kAudioObjectSystemObject,
&getDefaultOutputDevicePropertyAddress,
0, NULL,
&volumedataSize, &defaultOutputDeviceID);
if(kAudioHardwareNoError != result)
{
// ... handle error ...
}
You can then set your volume on channel 1 (left) and channel 2 (right). Note that channel 0 (master) does not seem to be supported (the set command returns 'who?')
AudioObjectPropertyAddress volumePropertyAddress = {
kAudioDevicePropertyVolumeScalar,
kAudioDevicePropertyScopeOutput,
1 /*LEFT_CHANNEL*/
};
Float32 volume;
volumedataSize = sizeof(volume);
result = AudioObjectSetPropertyData(defaultOutputDeviceID,
&volumePropertyAddress,
0, NULL,
sizeof(volume), &volume);
if (result != kAudioHardwareNoError) {
// ... handle error ...
}
Hope this answers your question!