In my project I manually create views without using storyboard. I have tried to play a Video when I tap an image. It works fine. But everytime when I check it shows memory leak when I tap the image, I have searched about this a lot and applied but no use. In my Appdelegate.h file:
@property (strong, nonatomic) MPMoviePlayerController *theMoviePlayer;
@property (strong, nonatomic) UIImageView *image1;
In .m file:
-(void) startPage{
.....
_image1 = [[UIImageView alloc] initWithFrame:CGRectMake((self.window.frame.size.width/2)-25, 40, 50, 50)];
[_image1 setUserInteractionEnabled:YES];
_image1.image = [UIImage imageNamed:@"image_2.jpg"];
_tapImage1 = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(image1Tapped:)];
[_image1 addGestureRecognizer:_tapImage1];
.....}
In imageTapped(),
-(void) image1Tapped:(UITapGestureRecognizer *)sender
{
.....
[_image1 removeFromSuperview];
_theMoviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:movieURL];
[_theMoviePlayer setControlStyle:MPMovieControlStyleFullscreen];
[_theMoviePlayer.view setFrame:CGRectMake(0,-55, self.window.frame.size.width, self.window.frame.size.height)];
[_theMoviePlayer setScalingMode:MPMovieScalingModeAspectFill];
UIWindow *backgroundWindow = [[UIApplication sharedApplication] keyWindow];
[backgroundWindow addSubview:_theMoviePlayer.view];
[_theMoviePlayer.view bringSubviewToFront:backgroundWindow];
[_theMoviePlayer play];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(movieFinished:)
name:MPMoviePlayerPlaybackDidFinishNotification object:_theMoviePlayer];
...}
I get a memory leak everytime it enters imageTapped: method. Any help will be appreciated.
I found the problem, its with the device iPad(iOS version 5). It shows no leaks when I checked with iPad4 (iOS version 7).