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iphoneiosobjective-cicarouselscaletransform

Scale items with iCarousel


I was trying to use iCarousel for one my solutions, I need to achieve something like the image below enter image description here

It should be exactly the way

iCarouselOptionFadeMin iCarouselOptionFadeMax iCarouselOptionFadeRange iCarouselOptionFadeMinAlpha works using

- (CGFloat)carousel:(iCarousel *)carousel valueForOption:(iCarouselOption)option withDefault:(CGFloat)value

I tried to create a function exactly like

- (CGFloat)alphaForItemWithOffset:(CGFloat)offset

I discovered that it cane be done using offset values, but things are not working me, can any one can help me achieving this?

Thanks.


Solution

  • You can do this via the iCarousel's iCarouselTypeCustom type in the delegate method

    - (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
    

    Just set the type of the carousel (e.g. in viewDidLoad of the carousel's view controller):

    self.carousel.type = iCarouselTypeCustom;
    

    And calculate the transform as you like. I've laid the objects on a hyperbola, and shrink them in addition a bit as they move away from the center. That quite resembles your image, I think:

    - (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
    {
        const CGFloat offsetFactor = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:1.0f]*carousel.itemWidth;
    
        //The larger these values, as the items move away from the center ...
    
        //... the faster they move to the back
        const CGFloat zFactor = 150.0f;
    
        //... the faster they move to the bottom of the screen
        const CGFloat normalFactor = 50.0f;
    
        //... the faster they shrink
        const CGFloat shrinkFactor = 3.0f;
    
        //hyperbola
        CGFloat f = sqrtf(offset*offset+1)-1;
    
        transform = CATransform3DTranslate(transform, offset*offsetFactor, f*normalFactor, f*(-zFactor));
        transform = CATransform3DScale(transform, 1/(f/shrinkFactor+1.0f), 1/(f/shrinkFactor+1.0f), 1.0);
        return transform;
    }
    

    and the result: result

    you can adjust the float constants to your liking.

    For moving items around a circle while scaling them just use goniometric functions for translation, then rotate and scale:

    - (CGFloat)carousel:(iCarousel *)carousel valueForOption:(iCarouselOption)option withDefault:(CGFloat)value
    {
        if (option == iCarouselOptionSpacing)
        {
            return value * 2.0f;
        }
        if(option == iCarouselOptionVisibleItems)
        {
            return 11;
        }
        if(option == iCarouselOptionWrap) return YES;
        return value;
    }
    
    - (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
    {
        const CGFloat radius = [self carousel:carousel valueForOption:iCarouselOptionRadius withDefault:200.0];
        const CGFloat offsetFactor = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:1.0f]*carousel.itemWidth;
        const CGFloat angle = offset*offsetFactor/radius;
    
        //... the faster they shrink
        const CGFloat shrinkFactor = 2.0f;
        //hyperbola (now only for shrinking purposes)
        CGFloat f = sqrtf(offset*offset+1)-1;
    
    
        transform = CATransform3DTranslate(transform, radius*sinf(angle), radius*(1-cosf(angle)), 0.0);
        transform = CATransform3DRotate(transform, angle, 0, 0, 1);
        transform = CATransform3DScale(transform, 1/(f*shrinkFactor+1.0f), 1/(f*shrinkFactor+1.0f), 1.0);
        return transform;
    } 
    

    and again, the result: result2

    you can adjust the spacing and the radius in the carousel:valueForOption:withDefault: method.

    Enjoy! :)