Say I have a GLKVector3 and want to read only the x and y values as CGPoints - how can I do this ?
In the GLKVector3
doc, there is type definition:
union _GLKVector3
{
struct { float x, y, z; };
struct { float r, g, b; };
struct { float s, t, p; };
float v[3];
};
typedef union _GLKVector3 GLKVector3;
There for there are 3 options:
GLKVector3
's v
attribute which is a float[3]
array of {x,y,z}
i.e.:
GLKVector3 vector;
...
float x = vector.v[0];
float y = vector.v[1];
float z = vector.v[2];
CGPoint p = CGPointMake(x,y);
Then there are also float attributes x,y,z
or less relevant r,g,b
or s,t,p
for different uses of the vector type:
CGPoint p = CGPointMake(vector.x,vector.y);