I need to be able to make Undo and Redo operatons in my simple delphi paint. So I decided to make some container to save history (not full history, only few previous bitmap files).
unit HistoryQueue;
interface
uses
Graphics;
type
myHistory = class
constructor Create(Size:Integer);
public
procedure Push(Bmp:TBitmap);
function Pop():TBitmap;
procedure Clean();
procedure Offset();
function isEmpty():boolean;
function isFull():boolean;
function getLast():TBitmap;
protected
end;
var
historyQueueArray: array of TBitmap;
historyIndex, hSize:Integer;
implementation
procedure myHistory.Push(Bmp:TBitmap);
var tbmp:TBitmap;
begin
if(not isFull) then begin
Inc(historyIndex);
historyQueueArray[historyIndex]:=TBitmap.Create;
historyQueueArray[historyIndex].Assign(bmp);
end else begin
Offset();
historyQueueArray[historyIndex]:=TBitmap.Create;
historyQueueArray[historyIndex].Assign(bmp);
end;
end;
procedure myHistory.Clean;
var i:Integer;
begin
{ for i:=0 to hSize do begin
historyQueueArray[i].Free;
historyQueueArray[i].Destroy;
end; }
end;
constructor myHistory.Create(Size:Integer);
begin
hSize:=Size;
SetLength(historyQueueArray, hSize);
historyIndex:=-1;
end;
function myHistory.isEmpty: boolean;
begin
Result:=(historyIndex = -1);
end;
function myHistory.isFull: boolean;
begin
Result:=(historyIndex = hSize);
end;
procedure myHistory.Offset;
var i:integer;
begin
//historyQueueArray[0]:=nil;
for i:=0 to hSize-1 do begin
historyQueueArray[i]:=TBitmap.Create;
historyQueueArray[i].Assign(historyQueueArray[i+1]);
end;
end;
function myHistory.Pop: TBitmap;
var
popBmp:TBitmap;
begin
popBmp:= TBitmap.Create;
popBmp.Assign(historyQueueArray[historyIndex]);
Dec(historyIndex);
Result:=popBmp;
end;
function myHistory.getLast: TBitmap;
var
tBmp:TBitmap;
begin
tBmp:= TBitmap.Create;
tBmp.Assign(historyQueueArray[historyIndex]);
Result:=tBmp;
end;
end.
In my program I use it like that.
Saving in history:
procedure TMainForm.FormCreate(Sender: TObject);
begin
{...}
picHistory:=myHistory.Create(10); //FOR UNDO
tempHistory:=myHistory.Create(10); //FOR REDO
end;
//if mouse is up - that mean we finish to draw something on canvas, so we gonna save what we drew
procedure TMainForm.imgMainMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
var bmp:TBitmap;
begin
mouseIsDown:=false;
bmp:=TBitmap.Create;
try
bmp.Assign(imgMain.Picture.Bitmap);
picHistory.Push(bmp);
finally
bmp.Free;
end;
end;
And making undo and redo.
procedure TMainForm.btnUndoClick(Sender: TObject);
var redBmp:TBitmap;
begin
if(not picHistory.isEmpty) then begin //if we draw something before
//prepare to save what've done into history for redo
redBmp:=TBitmap.Create;
redBmp.Assign(picHistory.getLast);
//showing what were done with image before on screen
MainForm.imgMain.Canvas.Draw(0,0, picHistory.Pop);
//but in case we want to be able get back our last changes we save it into redo history
tempHistory.Push(redBmp);
redBmp.Free;
end;
end;
{...}
procedure TMainForm.btnRedoClick(Sender: TObject);
begin
//if there were something into history for redo then show int on canvas
if(not tempHistory.isEmpty) then
MainForm.imgMain.Canvas.Draw(0,0, tempHistory.Pop);
end;
But there are strang thing happens - what I push on Undo
nothing changes. And when I push on Redo
- it works like Undo
.
And by the way when I declare history for redo and undo with different lenght like that
procedure TMainForm.FormCreate(Sender: TObject);
begin
{...}
picHistory:=myHistory.Create(6); //FOR UNDO
tempHistory:=myHistory.Create(12); //FOR REDO
end;
And then whatch by steps what happens in picHistory
it seems like lenght of it's array not 6, it's 12! So I think those two objects use one same array! Why does it happens and how to make it right?
Your two instances of the myHistory class share the same global data. You must move your data declarations into the class to make them per-instance data instead of global.
Try this:
type
myHistory = class
private
historyQueueArray: array of TBitmap; //Now they are class members instead of global
historyIndex, hSize:Integer;
public
constructor Create(Size:Integer);
procedure Push(Bmp:TBitmap);
function Pop():TBitmap;
procedure Clean();
procedure Offset();
function isEmpty():boolean;
function isFull():boolean;
function getLast():TBitmap;
protected
end;