I tested webgl app (based on Three.JS), got this message:
"WebGLRenderer: too many bones - 80, this GPU supports just 58 (try OpenGL instead of ANGLE)" i.imgur.com/0RijQ6n.png
Help from Three.JS communiti:
All work fine after "switching".
But can i use in my app something like "force OpenGL" - to ensure that users will not have to do anything extra for that application would be earned?
P.S. ANGLE - "Almost Native Graphics Layer Engine" code.google.com/p/angleproject
Nope. The WebGL rendering API is for the whole browser, not something you can set from a webpage.
Best you can do is give the user clear, easy to understand instructions to change the setting.