i tried to add an own drawable object to an ImageView. i want that the drawable fits the ImageView. But if my resolution is to small the drawable is bigger than the ImageView.
Here my ImagaView:
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content" >
...
<ImageView
android:layout_width="match_parent"
android:layout_height="250dip"
android:id="@+id/tvWeekStats"
android:layout_below="@+id/llTimer"
android:layout_margin="5dip"
android:scaleType="fitXY"
android:adjustViewBounds="true"
/>
</RelativeLayout>
</ScrollView>
And here is my drawable:
public class WeekdayDrawable extends Drawable {
private Paint paint;
public WeekdayDrawable() {
this(new StatsWeekday());
}
public WeekdayDrawable(StatsWeekday ownTeam) {
paint = new Paint();
paint.setStyle(Style.FILL);
}
@Override
public void draw(Canvas canvas) {
try {
canvas.save();
paint.setColor(Color.WHITE);
canvas.drawLine(0, 0, 700, 0, paint);
canvas.drawLine(0, 10, 600, 10, paint);
canvas.drawLine(0, 20, 500, 20, paint);
canvas.drawLine(0, 30, 400, 30, paint);
canvas.drawLine(0, 40, 300, 40, paint);
canvas.drawRect(33, 60, 77, 77, paint );
paint.setColor(Color.YELLOW);
canvas.drawRect(33, 33, 77, 60, paint );
paint.setColor(Color.WHITE);
paint.setTextSize(20);
canvas.drawText("Some Text", 10, 25, paint);
} catch (Exception e) {
e.printStackTrace();
}
}
@Override
public void setAlpha(int alpha) {
// Has no effect
}
@Override
public void setColorFilter(ColorFilter cf) {
// Has no effect
}
@Override
public int getOpacity() {
// Not Implemented
return 0;
}
}
Drawable weekStats;
weekStats = new WeekdayDrawable(weekDayData);
tvWeekStats.setImageDrawable(weekStats);
Thanks for any help
You shouldn't use static width and height like this canvas.drawLine(0, 0, 700, 0, paint);
.
Use Fractions of getHeight() and getWidth() instead, like:
canvas.drawLine(0, 0, getHeight()/2, 0, paint);
or so. Then the scalingproblem solves itself