I am trying to delay my method by using a timer:
private System.Timers.Timer _delayTimer;
private void delay()
{
_delayTimer = new System.Timers.Timer();
_delayTimer.Interval = 5000;
//_delayTimer.Enabled = true;
_delayTimer.Elapsed += _delayTimer_Elapsed;
_delayTimer.Start();
someMethod();
}
}
private void _delayTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
// delay for 5 seconds
}
When i am get into delay()
method i want to start the timer, than i want the 5 seconds delay and only after that i want to execute someMethod()
and currently this not happen, after execute delay()
the someMethod()
executed without 5 seconds delay
Your current code sets up the timer and then immediately executes someMethod
. Instead of this, you need to put the actual method call inside your Elapsed
handler:
private void delay()
{
_delayTimer = new System.Timers.Timer();
_delayTimer.Interval = 5000;
//_delayTimer.Enabled = true;
_delayTimer.Elapsed += _delayTimer_Elapsed;
_delayTimer.Start();
}
}
private void _delayTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
someMethod();
}
And if there's nothing else you intend to do you can simply write this inline:
_delayTimer = new System.Timers.Timer();
_delayTimer.Interval = 5000;
_delayTimer.Elapsed += (o, e) => someMethod();
_delayTimer.Start();