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javaawt

Creating images with a java


Hello) Help solve the problem: We need to create a green square image and display it.

I could draw a square, but I need to create it using java. Please help me to do this) That's what I tried to do:

import java.awt.Canvas;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;

public class Game extends Canvas {

    private static final long serialVersionUID = 1L;

    private static final int WIDTH = 400;
    private static final int HEIGHT = 400;


    @Override
    public void paint(Graphics g) {
        super.paint(g);

        int w = 10;
        int h = 10;
        int type = BufferedImage.TYPE_INT_ARGB;

        BufferedImage image = new BufferedImage(w, h, type);

        int color = 257; // RGBA value, each component in a byte

        for (int x = 1; x < w; x++) {
            for (int y = 1; y < h; y++) {
                image.setRGB(x, y, color);

                g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
            }
        }
    }

    public static void main(String[] args) {
        JFrame frame = new JFrame();

        frame.setSize(WIDTH, HEIGHT);
        frame.add(new Game());

        frame.setVisible(true);
    }
}

But nothing is displayed (

Let me remind the goal - to create a picture in the form of green squares, help to make it)


Solution

  • The simplest approach would be to simply use the graphics API...

    @Override
    public void paint(Graphics g) {
        super.paint(g);
    
        int w = 10;
        int h = 10;
        g.setColor(Color.GREEN);
        g.fillRect(0, 0, width, height);
    }
    

    But something tells me this isn't what you want, but it does form the basics for what you need to achieve your result.

    Start by making image a instance field...

    private BufferedImage image;
    

    Then you need to create the image...

    int type = BufferedImage.TYPE_INT_ARGB;
    image = new BufferedImage(w, h, type);
    Graphics2D g2d = image.createGraphics();
    g2d.setColor(Color.GREEN);
    g2d.fillRect(0, 0, w, h);
    g2d.dispoe();
    

    Then in you paint method, you need to draw the image...

    g.drawImage(image, x, y, this);
    

    Take a look at the 2D Graphics trail for mor details