The UILoader size is 200x200 pixels. but when I load large images to this small square (image sizes like 600x600 pixels), it looks like it isn't smooth. I've tried:
theUILoader.source = "a.png";
Bitmap(theUILoader.content).smoothing = true;
but it doesn't work.
I have never used UILoader but I assume that if you pass a string as source, the image needs to be loaded. Therefore you cannot just put Bitmap(theUILoader.content).smoothing = true
- the image is not loaded. Try to put a listener on it, Event.COMPLETE
. Then in the handler put the very same smoothing code.