I've been searching and having trouble doing this the right way.So my player has 2 arms which are joined in one mc. Now I'm trying to make the body(which is doesn't belong on the container mc) go between them, so it's like R arm first then body then L arm. The 2 arms rotate on mouse direction, i don't want the body too. Any ideas what way I should go?
EDIT:
please see my sample image
The checked thing is the result I'm looking for. But since the 2 arms is combined on one MC, I can't make the body appear on the middle between the 2 arms.
You should change your nesting model like this:
And then store your arms in an Array or a Vector, and change every arm's rotation separately. It's the only way