I have this hack-y solution for pausing and unpausing the NetStream
that I'm publishing.
Upon playback, it does a nice jump-cut, but then after that it freezes in place for the amount of time that you stayed paused.
If you were to record 5 seconds, pause for 10 seconds, and then resume and continue recording for 5 more seconds, the total video would be 20 seconds, with 10 seconds of that being frozen on the first frame where you resume.
Can I have this not happen?
private function doPause():void
{
if(status=="recording"){
myns.pause();
myTimer.stop();
status="paused";
stage.addChild(pauseIcon);
myns.attachCamera(null);
myns.attachAudio(null);
}
}
private function doResume():void
{
if(status=="paused"){
myns.resume();
myTimer.start();
status="recording";
stage.removeChild(pauseIcon);
myns.attachCamera(myCam);
myns.attachAudio(myMic);
}
}
I fixed it
private function doPause():void
{
if(status=="recording"){
myns.pause();
myTimer.stop();
status="paused";
stage.addChild(pauseIcon);
myns.publish("false");
}
}
private function doResume():void
{
if(status=="paused"){
myns.resume();
myTimer.start();
status="recording";
stage.removeChild(pauseIcon);
myns.publish(myTempFile,"appendWithGap");
}
}