I'm searching how to manage game framerate on mobiles devices, here is my problem:
On a computer with got something like that:
void main()
{
while(game.isRunning())
{
event.handle(eventInfos);
game.update(dt);
graphic.render();
}
}
On a mobile device with got something like that:
void update()
{
game.update(dt);
}
void render()
{
game.render(dt);
}
void event()
{
game.handle(eventInfos);
}
When I search on internet, I found something like that everytime:
I'm using IOS (With GLKViewController) and Android (with the NDK), and I've that rendering method is call from another thread
Thanks for your help!
I findthe GameLoop link you have posted is very straight forward, he runs a thread which in its turn check for right time to call update()
in these lines
while (sleepTime < 0 && framesSkipped < MAX_FRAME_SKIPS) {
// we need to catch up
// update without rendering
this.gamePanel.update();
// add frame period to check if in next frame
sleepTime += FRAME_PERIOD;
framesSkipped++;
}