I'm having two issues with the attached code.
First, if I set the animation duration of shape to 1 second so that the shape is always moving then touchesBegan does not fire. When I look through the C4View.m
it seems that UIViewAnimationOptionAllowUserInteraction
is not set. Is there a way that I could get access to the UIView
to set this option? It seems that it would be difficult without rewriting C4View
.
Second, every time the shape is hit I want it to shrink a little bit. The problem I'm having is that after I hit it the first time it stops moving. After some digging it seems that C4Shape
loses its shapeness after it is rebuilt with the new frame. Here is the console information before:
[C4Log] <C4Shape: 0x7b63820; baseClass = UIControl;
frame = (263 691; 200 200);
animations = { position=<CABasicAnimation: 0x1082c490>;
animateFillColor=<CABasicAnimation: 0x8a62c00>;
animateLineDashPhase=<CABasicAnimation: 0x8a64920>;
animateStrokeColor=<CABasicAnimation: 0x8a64ef0>;
animateStrokeEnd=<CABasicAnimation: 0x8a65190>;
animateStrokeStart=<CABasicAnimation: 0x8a65430>; };
layer = <C4ShapeLayer: 0x7b63d00>>
and after:
[C4Log] <C4Shape: 0x1082d3a0; baseClass = UIControl;
frame = (204 17; 180 180);
layer = <C4ShapeLayer: 0x1082d4e0>>
Setting shape to nil first, or redoing the animations after the redefine do not seem to solve the problem.
CODE
//
// C4WorkSpace.m
// touchgame
//
// Created by Adam Tindale on 2013-09-28.
//
#import "C4WorkSpace.h"
@implementation C4WorkSpace
{
C4Shape * shape;
C4Timer * timer;
C4Label * text;
C4Font * font;
int score;
}
-(void)setup
{
score = 0;
shape = [C4Shape ellipse:CGRectMake(self.canvas.center.x, self.canvas.center.y, 200, 200)];
font = [C4Font fontWithName:@"Chalkduster" size:40];
text = [C4Label labelWithText:@"Score : 0" font:font];
[shape setAnimationDuration:0.05];
timer = [C4Timer automaticTimerWithInterval:1.0 target:self method:@"runaway" repeats:YES];
[self listenFor:@"touchesBegan" fromObject:shape andRunMethod:@"imhit"];
[self.canvas addSubview:text];
[self.canvas addSubview:shape];
}
-(void) runaway
{
[shape setCenter:CGPointMake([C4Math randomIntBetweenA:0 andB:self.canvas.width], [C4Math randomIntBetweenA:0 andB:self.canvas.height])];
C4Log(@"%@",shape);
}
-(void) imhit
{
[text setText:[NSString stringWithFormat:@"Score: %d",++score]];
[text sizeToFit];
CGRect r = shape.frame;
r.size = CGSizeMake(shape.size.width * 0.9, shape.size.height * 0.9);
shape = [C4Shape ellipse:r];
}
@end
C4Control / C4View / C4Window
all have an animation option that allows for user interaction during animations. It's part of the C4AnimationOptions
struct that can be found in C4Defines.h
.
Make sure to call this before you start your animations.
shape.animationOptions = ALLOWSINTERACTION;
And, just like other options it can be bitmasked:
shape.animationOptions = EASEOUT | AUTOREVERSE | ALLOWSINTERACTION;
(You don't have to rework C4View, yet!)
To change a shape's size, you want to call methods on the shape itself like so:
[shape ellipse:r];
The following...
shape = [C4Shape ellipse:r];
... won't work for 3 reasons:
C4Shape
you're actually creating a new object, not affecting the one that already existsshape = [...];
you're changing the pointer from the original shape to the new one that you just createdThe following code is my modified version of what you have above:
#import "C4WorkSpace.h"
@implementation C4WorkSpace
{
C4Shape * shape;
C4Timer * timer;
C4Label * text;
C4Font * font;
int score;
}
-(void)setup
{
score = 0;
shape = [C4Shape ellipse:CGRectMake(self.canvas.center.x, self.canvas.center.y, 200, 200)];
font = [C4Font fontWithName:@"Chalkduster" size:40];
text = [C4Label labelWithText:@"Score : 0" font:font];
[shape setAnimationDuration:0.05];
timer = [C4Timer automaticTimerWithInterval:1.0 target:self method:@"runaway" repeats:YES];
[self listenFor:@"touchesBegan" fromObject:shape andRunMethod:@"imhit"];
[self.canvas addSubview:text];
[self.canvas addSubview:shape];
}
-(void) runaway {
shape.animationOptions = ALLOWSINTERACTION;
[shape setCenter:CGPointMake([C4Math randomIntBetweenA:0 andB:self.canvas.width], [C4Math randomIntBetweenA:0 andB:self.canvas.height])];
C4Log(@"%@",shape);
}
-(void) imhit
{
[text setText:[NSString stringWithFormat:@"Score: %d",++score]];
[text sizeToFit];
CGRect r = shape.frame;
r.size = CGSizeMake(shape.size.width * 0.9, shape.size.height * 0.9);
[shape ellipse:r];
}
@end