This is properly an easy question to answer for some, hehe: How can I increase a varible value by 1 every time it enters that spesific frame?
I curently have this code which runs one time and then it will not run again next time the timeline is on the frame:
// This is at the end of the animation
var DAY = 0;
DAY++;
dayTextField.text = DAY;
gotoAndStop(7); // Go to the beginning and re-loop the animation
I have tried to do this code in a function that run from a stage.addEventListener(Event.ENTER_FRAME, function)
, but this just increased the value non-stop over and over again.
Thank you.
For some wierd reason I got it to work. This code is added in the beginning and not at the end as I did last time. Here is what I did:
var DAY = 0;
stage.addEventListener(Event.ENTER_FRAME, newDayFunc);
function newDayFunc(event:Event) {
if (currentFrame == 1286) {
if (Moon.hitTestObject(wallNewDay)) {
DAY++;
dayTextField.text = DAY;
trace("What day it is:", DAY);
}
}
}
**Here is what I ended up using after figuring something out, hehe:
// I figured it out. This is on the last frame.
// Variables
var DAY = 0;
//
// Listeners
stage.addEventListener(Event.ENTER_FRAME, newDayFunc);
//
// Functions
function newDayFunc(event:Event) {
if (DAY < 7)) {
DAY++;
dayTextField.text = DAY;
trace("What day it is:", DAY);
stage.removeEventListener(Event.ENTER_FRAME, newDayFunc);
} else {
// Added other eventListeners that needed to be removed
gotoAndStop("finished"); // The name of the finish frame
}
}
//