I'm calling
CGImageRef tmp = CGImageCreateWithImageInRect([self.originalImage CGImage], newSize);
a ton of times and the app is eventually crashing but I don't retain a reference to the image. Shouldn't tmp get garbage collected?
The error is an EXC_BAD_ACCESS
Even in ARC, this function doesn't clean up after itself.
After you call it, use this:
CGImageRelease(tmp);
tmp = NULL;