Why does a Delphi StringGrid sometimes calls the OnClick
event after an OnKeyDown
?
Debugging screenshot:
My OnKeyDown event handler:
var
Top: Integer;
Bottom: Integer;
CurrentRow: Integer;
begin
Top := Grid.TopRow;
Bottom := Grid.TopRow + Grid.VisibleRowCount - 1;
if (Key = 38) then CurrentRow := Grid.Row - 1
else if (Key = 40) then CurrentRow := Grid.Row + 1;
// Disable OnClick because sometimes a 'TStringGrid.Click' is called anyway...
// (when clicking on form top window bar and navigating)
Grid.OnClick := nil;
if (CurrentRow < Top - 1) or (CurrentRow > Bottom + 1) then begin
if (Key = 38) then Grid.Row := Bottom
else if (Key = 40) then Grid.Row := Top;
end;
Grid.OnClick := GridClick;
end;
Edit:
It seems the 'OnClick' is not being fired when the last line is selected and pushing 'Down' or when the first line is selected and pushing 'Up'.
Way to reproduce:
Add a TStringGrid to a form and populate with a few lines. Add 'OnClick' and 'OnKeyDown' handler. No specific code needs to be added in these two handler methods. Select a row in the stringgrid on the form and press the up or down arrow on your keyboard.
Edit 2:
This isn't the solution, but to prevent the code in 'OnClick' being executed after pressing up, down, pageup or pagedown, I set a variable in 'OnKeyDown' what key was pressed and check for that variable in 'OnClick'.
Edit 3:
Updated stack trace and way to reproduce.
Well, that hard-coded key codes aren't the case making the least bit transparent, but you witness this effect when you use a direction key (up, down, left, etc...) to change the selection.
Why the OnClick
event handler is called, is because TCustomGrid.OnKeyDown
calls TCustomGrid.FocusCell
, which calls Click
.
Exactly why changing focus to another cell would establish a click I do not know, we would have to ask the developers I imagine. Perhaps to simulate the default behaviour when changing focus to another cell by clicking instead of keyboard.
Since you seem to handle direction key presses yourself, maybe you could consider to prevent this from happening at all by ignoring the key any further:
if Key in [VK_PRIOR..VK_DOWN] then
Key := 0;