Can anyone help me in drawing one specific gradient with CoreGraphics? Just giving the clue would be enough. The example code whould get my deepest respect. I need this shape:
I tried the following code:
-(UIImage *)imageWithGradientBorder
{
CGRect rect=CGRectMake(0, 0, self.size.width, self.size.height);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
CGContextRef ctx= CGBitmapContextCreate(NULL, rect.size.width, rect.size.height, 8, rect.size.width, colorSpace, kCGImageAlphaNone);
CGGradientRef glossGradient;
size_t num_locations = 4;
CGFloat locations[4] = { 0.0, 0.1, 0.9, 1.0 };
CGFloat components[16] = { 0, 0, 0, 1, 1.0, 1.0, 1.0, 1, 1.0, 1.0, 1.0, 1, 0, 0, 0, 1};
glossGradient = CGGradientCreateWithColorComponents(colorSpace, components, locations, num_locations);
CGRect currentBounds = rect;
CGPoint topCenter = CGPointMake(CGRectGetMidX(currentBounds), 0.0f);
CGPoint midCenter = CGPointMake(CGRectGetMidX(currentBounds), CGRectGetMaxY(currentBounds));
topCenter = CGPointMake( 0.0f, CGRectGetMidY(currentBounds));
midCenter = CGPointMake(CGRectGetMaxX(currentBounds), CGRectGetMidY(currentBounds));
CGContextDrawLinearGradient(ctx, glossGradient, topCenter, midCenter, 0);
CGImageRef mask = CGBitmapContextCreateImage(ctx);
CGContextRelease(ctx);
CGImageRef maskedImageRef = CGImageCreateWithMask([self CGImage], mask);
CGImageRelease(mask);
UIImage *maskedImage = [UIImage imageWithCGImage:maskedImageRef];
CGImageRelease(maskedImageRef);
return maskedImage;
}
but it draws the gradient only from left side.
OK, I've produced one workaround.
CGContextRef currentContext = UIGraphicsGetCurrentContext();
CGContextRef context = currentContext;
CGContextSaveGState(currentContext);
CGFloat colStep = 255 / borderWidth / 10;
colStep = colStep / 255;
for (int i = 0; i < floor(borderWidth * 10); i++) {
CGContextSetFillColorWithColor(context, [UIColor colorWithWhite:colStep*i alpha:1].CGColor);
CGFloat delta = i / 10;
CGRect rectToDraw = CGRectMake(delta,delta,rect.size.width - delta * 2,rect.size.height - delta * 2);
CGContextFillRect(context, rectToDraw);
}
CGContextRestoreGState(currentContext);