Is it possible to replace a gesture template of template library from a running application? I am building a handwriting recognizer system in which there are templates of letters in gesture library file.So basically after loading the library inside the code i compare user input gesture like:
public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) {
ArrayList<Prediction> predictions = gesturelib.recognize(gesture);
if (predictions.size() > 1) {
for(Prediction prediction: predictions){
//i compare prediction name here and if matches print it in an edittext
}
This should work good until user will give the same pattern like i did during building the library template.But i want to give an user that flexibility to replace an template item with his handwritten pattern when there is a mismatch of prediction.
Because below 2 handwritten gesture samples are different in terms of pattern,but not as a letter.Suppose,my system supports the 1st image pattern,i want when user will give 2nd image pattern the system will ask confirmation from user to replace it with the library pattern of A and then replace it after confirm.So next time the system will recognize user pattern much better.
Any help would be greatly appreciated.
If I understand correctly, you want to replace an already existing gesture with a new one?
So, when the user inputs a gesture that isn't in the library, your app asks the user to select which gesture they wish to replace? From your question, I will assume that when user draws a lowercase a
(and if a
isn't in the library), user is presented with a list of all available gestures/letters that your app currently supports. And then, the user selects capital A
, and now, capital A
must be replaced with lowercase a
. In the following code, oldGesture is the Gesture corresponding to A
. And newGesture
is the Gesture just drawn.
The process for that would be: delete the old gesture, add the new one using old gesture's name. To delete a gesture, use GestureLibrary.removeGesture(String, Gesture):
public void onGesturePerformed(GestureOverlayView overlay, final Gesture gesture) {
ArrayList<Prediction> predictions = gesturelib.recognize(gesture);
if (predictions.size() > 1) {
for(Prediction prediction: predictions){
if (prediction.score > ...) {
} else {
if (user wants to replace) {
showListWithAllGestures(gesture);
}
}
}
}
}
public void showListWithAllGestures(Gesture newGesture) {
....
....
// User picks a gesture
Gesture oldGesture = userPickedItem.gesture;
String gestureName = userPickedItem.name;
// delete the gesture
gesturelib.removeGesture(gestureName, oldGesture);
gesturelib.save();
// add gesture
gesturelib.addGesture(gestureName, newGesture);
gesturelib.save();
}
To get a list of all available gestures:
// Wrapper to hold a gesture
static class GestureHolder {
String name;
Gesture gesture;
}
Load gestures using GestureLibrary.load():
if (gesturelib.load()) {
for (String name : gesturelib.getGestureEntries()) {
for (Gesture gesture : gesturelib.getGestures(name)) {
final GestureHolder gestureHolder = new GestureHolder();
gestureHolder.gesture = gesture;
gestureHolder.name = name;
// Add `gestureHolder` to a list
}
}
// Return the list that holds GestureHolder objects
}
Edit:
Sorry, but the check I have suggested: if (wants to replace)
is being carried out at the wrong place in code.
if (predictions.size() > 1) {
// To check whether a match was found
boolean gotAMatch = false;
for(int i = 0; i < predictions.size() && !gotAMatch; i++){
if (prediction.score > ... ) {
....
....
// Found a match, look no more
gotAMatch = true;
}
}
// If a match wasn't found, ask the user s/he wants to add it
if (!gotAMatch) {
if (user wants to replace) {
showListWithAllGestures(gesture);
}
}
}