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javaopengljavafx

How to disable or bypass Hardware Graphics Acceleration(Prism) in JavaFX


OS: OSX Mountain Lion.

System: Virtual BOX 4.2.6.

Java: 1.7.0.40-ea-b34

I want to disable hardware acceleration for my JAVAFX app because there is no HW acceleration on my system (mac). So when there is no HW acceleration I am getting fatal error on executing my JAVAFX App. The error related to "Prism Engine pipeline" and it happen when java trying to execute openGL native libs. So i want to disable the prism.

I see there is some vm args that control prism behavior like.. Dprism.forceGPU=true;

Is there anything like above to disable prism or openGL requesting?

The Fatal error (openGl related codes)

Stack: [0x000000016c8f9000,0x000000016c9f9000], sp=0x000000016c9f7f40, free space=1019k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [libobjc.A.dylib+0x639f] objc_msgSend_fixup+0x5f
C [AppKit+0x28134c] -[NSOpenGLContext initWithFormat:shareContext:]+0xac
C [libprism-es2.dylib+0x4e9f] createContext+0x1b3
C [libprism-es2.dylib+0x4729] Java_com_sun_prism_es2_gl_mac_MacGLFactory_nInitialize+0xa2
j com.sun.prism.es2.gl.mac.MacGLFactory.nInitialize([I)J+0
j com.sun.prism.es2.gl.mac.MacGLFactory.initialize(Ljava/lang/Class;Lcom/sun/prism/es2/gl/GLPixelFormat$Attributes;)Z+73
j com.sun.prism.es2.ES2Pipeline.<clinit>()V+54 

Solution

  • For Java 8 and on, use the software emulation pipeline rather than the DirectX 2D pipeline by adding the following argument when launching the JVM:

    -Dprism.order=sw
    

    For Java 7 and earlier, an Oracle forum message (no longer available) suggested adding:

    -Dprism.order=j2d
    

    Note that JDK-8095989 has deprecated this j2d solution.