Within Brad Larson's GPUImage framework, what would be the target chain for a painting app that recorded the screen as a video?
Is it:
GPUImageView -> GPUImageMovie -> GPUImageMovieWriter ?
So, as it works out, there isn't an appropriate chain, since there's no GPUImageOutput subclass that generates it's own texture content, without the help of the camera.
I subclassed GPUImageOutput (sort of), with something called GPUImageCanvas. So the finished chain was:
GPUImageCanvas -> GPUImageView -> GPUImageMovieWriter
Hope this helps anyone in a similar position!
Sam