I am just starting out with EaselJS and I am running into my first hurdle. I have extended the Container object to create a new class called Egg:
(function() {
var Egg = function(color, x, y, cY) {
this.initialize(color, x, y, cY);
}
var e = Egg.prototype = new createjs.Container(); // inherit from Container
e.Container_initialize = e.initialize;
e.initialize = function(color, x, y, cY) {
this.Container_initialize();
this.circle = new createjs.Shape();
this.circle.graphics.beginFill(color).drawCircle(0, 0, 10);
this.circle.x = x;
this.circle.y = y;
this.addChild(this.circle);
this.changeY = cY;
this.addEventListener("tick", this.handleTick);
}
e.handleTick = function(event) {
console.log(event.delta); // undefined!
}
window.Egg = Egg;
}());
And I am initializing like this:
var stage, timeCircle;
function init() {
stage = new createjs.Stage("gameCanvas");
timeCircle = new createjs.Shape();
createjs.Ticker.useRAF = true;
createjs.Ticker.setFPS(30);
createjs.Ticker.addEventListener("tick", tick);
var egg = new Egg("red", 50, 50, 100);
stage.addChild(egg);
var egg2 = new Egg("blue", 100, 50, 50);
stage.addChild(egg2);
}
function tick(event) {
stage.update(event);
}
In the Egg handleTick function, when I log out the event.delta property, I get "undefined". I thought that if I passed in the event through the stage.update call then it would propagate to the objects on the stage?
The Ticker
's tick-event is a little different from a DisplayObject
's(or the Stage
's) tick-event.
See here: http://www.createjs.com/Docs/EaselJS/classes/DisplayObject.html#event_tick
So in your case this should probably work:
e.handleTick = function(event) {
console.log(event.params[0].delta);
//params is all the parameter that you use in stage.update(p1, p2, ...);
}