Hello I am trying to record the user sound using AS3 Worker everything works well when it comes to communication between the worker and the main scene but I think the record functionnality have and issue here I am using the Record Clash from bytearray.org (http://www.bytearray.org/?p=1858) and here's is my code am I missing something :
package objects
{
import flash.events.Event;
import flash.system.MessageChannel;
import flash.system.Worker;
import flash.system.WorkerDomain;
import flash.utils.ByteArray;
import starling.display.Button;
import starling.display.Image;
import starling.display.Sprite;
import starling.events.Event;
public class RecordComponent extends Sprite
{
private var audioContainer:Image;
private var recButton:Button;
private var playButton:Button;
private var stopButton:Button;
//background thread for recording
private var worker:Worker;
private var wtm:MessageChannel;
private var mtw:MessageChannel;
private var output:ByteArray;
public function RecordComponent()
{
super();
worker = WorkerDomain.current.createWorker(Workers.RecordWorker);
wtm = worker.createMessageChannel(Worker.current);
mtw = Worker.current.createMessageChannel(worker);
worker.setSharedProperty("wtm",wtm);
worker.setSharedProperty("mtw",mtw);
worker.start();
wtm.addEventListener(flash.events.Event.CHANNEL_MESSAGE,onChannelMessage);
this.addEventListener(starling.events.Event.ADDED_TO_STAGE, onAddedToStage);
}
protected function onChannelMessage(event:flash.events.Event):void
{
output = wtm.receive();
}
protected function onAddedToStage(event:starling.events.Event):void
{
this.removeEventListener(starling.events.Event.ADDED_TO_STAGE, onAddedToStage);
drawScreen();
}
private function drawScreen():void
{
audioContainer = new Image( Assets.getAtlas().getTexture("audioContainer") );
addChild(audioContainer);
//record button
recButton = new Button( Assets.getAtlas().getTexture("recordButton") );
recButton.x=Math.ceil(194/2 - recButton.width/2);
recButton.y=5;
addChild(recButton);
//stop button
stopButton = new Button( Assets.getAtlas().getTexture("stopButton") );
stopButton.x=recButton.x+10;
stopButton.y=10;
stopButton.visible = false;
addChild(stopButton);
//play button
playButton = new Button( Assets.getAtlas().getTexture("playButton") );
playButton.x=Math.ceil(194 - playButton.width)-25;
playButton.y=10;
playButton.visible = false;
addChild(playButton);
this.addEventListener(starling.events.Event.TRIGGERED, buttons_triggeredHandler);
}
private function buttons_triggeredHandler(event:starling.events.Event):void
{
var currentButton:Button = event.target as Button;
switch(currentButton)
{
case recButton:
startRecording();
break;
case stopButton:
stopRecording();
break;
case playButton:
playRecording();
break;
}
}
private function playRecording():void
{
mtw.send("RECORD_PLAY");
}
private function stopRecording():void
{
stopButton.visible = false;
recButton.x = 25;
playButton.visible = true;
recButton.visible = true;
mtw.send("RECORD_STOP");
//
}
private function startRecording():void
{
recButton.visible = false;
stopButton.visible = true;
playButton.visible = false;
mtw.send("RECORD_START");
}
}
}
RecordWorker
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.media.Microphone;
import flash.system.MessageChannel;
import flash.system.Worker;
import org.as3wavsound.WavSound;
import org.bytearray.micrecorder.MicRecorder;
import org.bytearray.micrecorder.encoder.WaveEncoder;
import org.bytearray.micrecorder.events.RecordingEvent;
public class RecordWorker extends Sprite
{
private var wtm:MessageChannel;
private var mtw:MessageChannel;
// volume in the final WAV file will be downsampled to 50%
private var volume:Number = .75;
// we create the WAV encoder to be used by MicRecorder
private var wavEncoder:WaveEncoder = new WaveEncoder( volume );
// we create the MicRecorder object which does the job
private var recorder:MicRecorder = new MicRecorder( wavEncoder,Microphone.getEnhancedMicrophone() );
public function RecordWorker()
{
wtm = Worker.current.getSharedProperty("wtm");
mtw = Worker.current.getSharedProperty("mtw");
mtw.addEventListener(Event.CHANNEL_MESSAGE,command_Handler);
}
//message received from the main component
protected function command_Handler(event:Event):void
{
switch(mtw.receive())
{
case "RECORD_START":
trace("recording.....");
recorder.record();
recorder.addEventListener(RecordingEvent.RECORDING, onRecording);
recorder.addEventListener(flash.events.Event.COMPLETE, onRecordComplete);
break;
case "RECORD_STOP":
trace("record stopped....");
recorder.stop();
break;
case "RECORD_PLAY":
if(recorder.output.length>0)
{
var player:WavSound = new WavSound(recorder.output);
player.play();
}
break;
}
}
private function onRecording(event:RecordingEvent):void
{
trace ( event.time );
}
private function onRecordComplete(event:flash.events.Event):void
{
}
}
}
anny help will be appriciated
Thanks, Khaled
Looking at this write-up on Adobe's AS3 reference, it seems that because each created worker is "a virtual instance of the Flash runtime", it has no direct connection to any of the core runtime's input or output channels. The Microphone class is one such cut-off interface, which is why it can't reach the system mic inside a worker.