My requirements:
For this, I use two Stages in my Screen as shown in the code below.
public void render(float delta) {
backgroundStage.act(delta);
backgroundStage.draw();
foregroundStage.act(delta);
foregroundStage.draw();
}
public void resize(int width, int height) {
background.setWidth(width);
background.setHeight(height);
backgroundStage.setViewport(width, height, true);
foregroundStage.setViewport(MainGame.WIDTH, MainGame.HEIGHT, true);
foregroundStage.getCamera().position.set(-foregroundStage.getGutterWidth(),-foregroundStage.getGutterHeight(),0);
}
In all the tutorials I have read, I have only seen one stage being used for each screen. So, how do I fulfill both the requirements in single stage? Is it too expensive to have separate stages? (I have read that SpriteBatch objects are heavy!)
This is how I solved the problem:
To get rid of background stage, I updated my render and resize functions as follows. Basically, I shifted the bottom right corner of background to (-gutterWidth,-gutterHeight) and added twice the values of gutter width and height to region width and height of the texture region. The stage is gone now :-)
public void render(float delta) {
Gdx.gl.glClearColor(0, 1, 0, 0.5f);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
foregroundStage.getSpriteBatch().begin();
foregroundStage.getSpriteBatch().draw(backgroundImage,-gw,-gh,backgroundImage.getRegionWidth()+2*gw,backgroundImage.getRegionHeight()+2*gh);
foregroundStage.getSpriteBatch().end();
foregroundStage.act(delta);
foregroundStage.draw();
public void resize(int width, int height) {
screenW = width;
screenH = height;
foregroundStage.setViewport(MainGame.WIDTH, MainGame.HEIGHT, true);
gw = foregroundStage.getGutterWidth();
gh = foregroundStage.getGutterHeight();
foregroundStage.getCamera().translate(-gw,-gh,0);
}
You could use two stages, but for your case it would be better to just solve this problem by creating two groups inside a single stage:
Stage stage = new Stage();
Group background = new Group();
background.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
Group foreground = new Group();
foreground.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
// Notice the order
stage.addActor(background);
stage.addActor(foreground);
foreground.addActor(new Actor());
// Or anything else you want to add like you normally would to the stage.
background.addActor(new Image()); // your background image here.
Gdx.input.setInputProcessor(stage);