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screenlibgdxresolution

Libgdx background and foreground in single stage


My requirements:

  1. Background filling entire physical screen (stretching if required)
  2. Preserve aspect ratio of foreground assets (Work with virtual width and height)

For this, I use two Stages in my Screen as shown in the code below.

public void render(float delta) {
    backgroundStage.act(delta);
    backgroundStage.draw();
    foregroundStage.act(delta);
    foregroundStage.draw();
    }

public void resize(int width, int height) {
    background.setWidth(width);
    background.setHeight(height);
    backgroundStage.setViewport(width, height, true);
    foregroundStage.setViewport(MainGame.WIDTH, MainGame.HEIGHT, true);
    foregroundStage.getCamera().position.set(-foregroundStage.getGutterWidth(),-foregroundStage.getGutterHeight(),0);
    }

In all the tutorials I have read, I have only seen one stage being used for each screen. So, how do I fulfill both the requirements in single stage? Is it too expensive to have separate stages? (I have read that SpriteBatch objects are heavy!)

This is how I solved the problem:

To get rid of background stage, I updated my render and resize functions as follows. Basically, I shifted the bottom right corner of background to (-gutterWidth,-gutterHeight) and added twice the values of gutter width and height to region width and height of the texture region. The stage is gone now :-)

public void render(float delta) {
    Gdx.gl.glClearColor(0, 1, 0, 0.5f);
    Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
    foregroundStage.getSpriteBatch().begin();
    foregroundStage.getSpriteBatch().draw(backgroundImage,-gw,-gh,backgroundImage.getRegionWidth()+2*gw,backgroundImage.getRegionHeight()+2*gh);
    foregroundStage.getSpriteBatch().end();
    foregroundStage.act(delta);
    foregroundStage.draw();


public void resize(int width, int height) {
    screenW = width;
    screenH = height;
    foregroundStage.setViewport(MainGame.WIDTH, MainGame.HEIGHT, true);
    gw = foregroundStage.getGutterWidth();
    gh = foregroundStage.getGutterHeight();
    foregroundStage.getCamera().translate(-gw,-gh,0);
    }

Solution

  • You could use two stages, but for your case it would be better to just solve this problem by creating two groups inside a single stage:

    Stage stage = new Stage();
    
    Group background = new Group();
    background.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    Group foreground = new Group();
    foreground.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    
    // Notice the order
    stage.addActor(background);
    stage.addActor(foreground);
    
    foreground.addActor(new Actor());
    // Or anything else you want to add like you normally would to the stage. 
    
    background.addActor(new Image()); // your background image here.
    
    Gdx.input.setInputProcessor(stage);