I want to add the Admob / AdWhirl into the GameLayer Scene.
I search over everywhere but couldn't find the way to do this work. I don't want to switch the Library. So , what should i do?
If someone have worked on it , give some way to do this .
as there is not layout xml file for cocos2d android you can add it progammatically. crate linear layout in onstart method itself.
like this
LinearLayout.LayoutParams adParams = new LinearLayout.LayoutParams(
getWindowManager().getDefaultDisplay().getWidth(),
getWindowManager().getDefaultDisplay().getHeight()+getWindowManager().getDefaultDisplay().getHeight()-50);
adView = new AdView(SimpleGame.this, AdSize.BANNER, "your Ad ID");
adView.setAdListener(SimpleGame.this);
AdRequest request = new AdRequest();
request.addTestDevice(AdRequest.TEST_EMULATOR);
adView.loadAd(request);
CCDirector.sharedDirector().getActivity().addContentView(adView,adParams);
this should be in try and catch.