I am new to Android Game development, I am facing problem with adjusting images to all different screen sizes of android.
Technology I am using cocos2d
android library to design game.
Currently working code is :-
if(winSize.width>1250 && winSize.height>700)
{
background = CCSprite.sprite("bg480X800.png");
float scalexx=winSize.width/background.getContentSize().width;
float scaleyy=winSize.height/background.getContentSize().height;
background.setScaleX(scalexx);
background.setScaleY(scaleyy);
//background.setScale(1.65f);
}
/* *************************1000-1250 ********************** */
else if(winSize.width<1250 && winSize.width>1000 )
{
background = CCSprite.sprite("bg7.png");
float scalexx=winSize.width/background.getContentSize().width;
float scaleyy=winSize.height/background.getContentSize().height;
background.setScaleX(scalexx);
background.setScaleY(scaleyy);
//background.setScale(1.0f);
}
else
{
background = CCSprite.sprite("bg480X800.png");
//background.setScale(1.0f);
float scalexx=winSize.width/background.getContentSize().width;
float scaleyy=winSize.height/background.getContentSize().height;
background.setScaleX(scalexx);
background.setScaleY(scaleyy);
}
Please tell me if you know better and smart coding that it adjust to all screen sizes
CGSize winSize = CCDirector.sharedDirector().displaySize();
CCSprite background=CCSprite.sprite("background.png");
background.setScaleX(winSize .width/background.getTexture().getWidth());
background.setScaleY(winSize.height/background.getTexture().getHeight());
background.setPosition(CGPoint.make(winSize.width/2, winSize.height/2));
addChild(background);
Set to exact , what is the screen size