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shaderspritelibgdxspritebatch

Libgdx Altering the sprite-batch's shader


I was just wondering if there is any way to alter the sprite-batch's shader and write a custom shader without having to use a new mesh?


Solution

  • There's a SpriteBatch constructor that takes in a ShaderProgram. You can also set it using setShader().

    Make sure you include the required vertex attributes and uniforms in your shader however (see the SpriteBatch code), as the SpriteBatch will want to set these.