I want to achieve something like this:
Which is a snapshot of my view controller
The code I have tried is like this:
UIWindow *window = [[UIApplication sharedApplication] keyWindow];
// Take a snapshot
//
_screenshotView = [[UIImageView alloc] initWithFrame:CGRectNull];
_screenshotView.image = [self getScreenSnapshot];
_screenshotView.frame = CGRectMake(-160, -284, _screenshotView.image.size.width, _screenshotView.image.size.height);
_screenshotView.userInteractionEnabled = YES;
_screenshotView.layer.anchorPoint = CGPointMake(0, 0);
_originalSize = _screenshotView.frame.size;
[window addSubview:_screenshotView];
[self minimizeFromRect:CGRectMake(0, 0, _originalSize.width, _originalSize.height)];
- (void)minimizeFromRect:(CGRect)rect
{
UIWindow *window = [[UIApplication sharedApplication] keyWindow];
CGFloat m = 0.7;
CGFloat newWidth = _originalSize.width * m;
CGFloat newHeight = _originalSize.height * m;
[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat:0.6] forKey:kCATransactionAnimationDuration];
[self addAnimation:@"position.x" view:_screenshotView startValue:rect.origin.x endValue:window.frame.size.width - 80.0];
[self addAnimation:@"position.y" view:_screenshotView startValue:rect.origin.y endValue:(window.frame.size.height - newHeight) / 2.0];
[self addAnimation:@"bounds.size.width" view:_screenshotView startValue:rect.size.width endValue:newWidth];
[self addAnimation:@"bounds.size.height" view:_screenshotView startValue:rect.size.height endValue:newHeight];
_screenshotView.layer.position = CGPointMake(window.frame.size.width - 80.0, (window.frame.size.height - newHeight) / 2.0);
_screenshotView.layer.bounds = CGRectMake(window.frame.size.width - 80.0, (window.frame.size.height - newHeight) / 2.0, newWidth, newHeight);
CATransform3D rotationAndPerspectiveTransform = CATransform3DIdentity;
rotationAndPerspectiveTransform.m34 = 1.0 / -600;
rotationAndPerspectiveTransform = CATransform3DRotate(rotationAndPerspectiveTransform, -20.0f * M_PI / 180.0f, 0.0f, 1.0f, 0.0f);
_screenshotView.layer.transform = rotationAndPerspectiveTransform;
[CATransaction commit];
}
The code works fine except that it looks like the rotation is shown from a different perspective because the snapshot after animation turns out to be like this:
What am I missing?
Solved by replacing UIImageView
object with CALayer
image layer object.
Thanks to https://github.com/kristopherjohnson/perspectivetest
UIWindow *window = [[UIApplication sharedApplication] keyWindow];
// Take a snapshot
//
UIImage *image = [self getScreenSnapshot];
CGImageRef pictureImage = image.CGImage;
CGFloat zDistance = 1200.0f;
CATransform3D transform = CATransform3DIdentity;
transform.m34 = 1.0f / -zDistance;
_screenshotView = [[UIView alloc] initWithFrame:CGRectNull];
_screenshotView.frame = CGRectMake(0, 0, image.size.width, image.size.height);
_screenshotView.userInteractionEnabled = YES;
_imageLayer = [CALayer layer];
_imageLayer.frame = _screenshotView.frame;;
_imageLayer.contents = (__bridge id)pictureImage;
_imageLayer.transform = transform;
[_screenshotView.layer addSublayer:_imageLayer];
_originalSize = _screenshotView.frame.size;
[window addSubview:_screenshotView];
[self minimizeFromRect:CGRectMake(0, 0, _originalSize.width, _originalSize.height)];
- (void)minimizeFromRect:(CGRect)rect
{
UIWindow *window = [[UIApplication sharedApplication] keyWindow];
CGFloat m = 0.6;
CGFloat newWidth = _originalSize.width * m;
CGFloat newHeight = _originalSize.height * m;
[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat:0.4] forKey:kCATransactionAnimationDuration];
[self addAnimation:@"position.x" view:_screenshotView startValue:rect.origin.x endValue:window.frame.size.width - 40.0];
[self addAnimation:@"position.y" view:_screenshotView startValue:rect.origin.y endValue:(window.frame.size.height - newHeight) / 2.0];
[self addAnimation:@"bounds.size.width" view:_screenshotView startValue:rect.size.width endValue:newWidth];
[self addAnimation:@"bounds.size.height" view:_screenshotView startValue:rect.size.height endValue:newHeight];
[self addAnimationForLayer:@"transform.rotation.y" view:_imageLayer startValue:0.0f endValue:-0.4 * M_PI];
_screenshotView.layer.position = CGPointMake(window.frame.size.width - 80.0, (window.frame.size.height - newHeight) / 2.0);
_screenshotView.layer.bounds = CGRectMake(window.frame.size.width - 80.0, (window.frame.size.height - newHeight) / 2.0, newWidth, newHeight);
[CATransaction commit];
}