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luacoronasdkcorona-storyboard

Corona SDK Storyboard doesn't transit into scenes


I am creating a main menu and I want to handle my scenes with storyboard.

Here is my main.lua:

-- Hide status bar
display.setStatusBar(display.HiddenStatusBar);

-- Some global variables
local assetsPath = "media/"
local lettersPath = "media/letters/"

-- Initialize storyboard
local storyboard = require ("storyboard")
local widget = require("widget")

-- Load first scene
storyboard.gotoScene("splashscene")

and here is my splashscene.lua:

local storyboard = require("storyboard")
local scene = storyboard.newScene()

local bgimg, moratechlogo,text

local function onSceneTouch(self,event)

if event.phase == "began" then

    storyboard.goToScene("mainmenuscene", "fade", 400)

    return true
end 

end

function scene:createScene(event)

local screenGroup = self.view

bgimg = display.newImage("media/splashBG.png",0,0)
moratechlogo = display.newImage("media/moratechgames.png", display.contentWidth/2 - 150, display.contentHeight/2 - 100)
screenGroup:insert(bgimg)
screenGroup:insert(moratechlogo)
moratechlogo.touch = onSceneTouch


text = display.newText("Tap here to continue...", display.contentWidth /2 - 76, display.contentHeight - 30)
text:setTextColor(255)
screenGroup:insert(text)

text.touch = onSceneTouch

end

function scene:enterScene( event ) local screenGroup = self.view

end

function scene:exitScene( event )

-- remove touch listener for image text:removeEventListener( "touch", text ) moratechlogo:removeEventListener("touch",moratechlogo) end function scene:destroyScene( event ) end scene:addEventListener( "createScene", scene ) scene:addEventListener( "enterScene", scene ) scene:addEventListener( "exitScene", scene ) scene:addEventListener( "destroyScene", scene ) return scene

But when I click/touch the text and/or the logo it doesn't transit to mainmenuscene.lua Any idea why?


Solution

  • Okay so apparently I forgot to add the eventlisteners to the logo and text in the enterScene method. Also, I mistyped "gotoScene", i wrote "goToScene" instead.

    Problem fixed.