I have a basic doubt about how signals and slots actually work. Here's my code segment.
finddialog.cpp :
#include "finddialog.h"
#include <QtGui>
#include <QHBoxLayout>
#include <QVBoxLayout>
FindDialog::FindDialog(QWidget *parent) : QDialog(parent) {
//VAR INITIALIZATIONS
label = new QLabel(tr("Find &what:"));
lineEdit = new QLineEdit;
label->setBuddy(lineEdit);
caseCheckBox = new QCheckBox(tr("Match &case"));
backwardCheckBox = new QCheckBox(tr("Search &backward"));
findButton = new QPushButton("&Find");
findButton->setDefault(true);
findButton->setEnabled(false);
closeButton = new QPushButton(tr("&Quit"));
//SIGNALS & SLOTS
connect (lineEdit, SIGNAL(textChanged(const QString&)),this, SLOT(enableFindButton(const QString&)));
connect (findButton, SIGNAL(clicked()), this, SLOT(findClicked()));
connect (closeButton,SIGNAL(clicked()), this, SLOT(close()));
//Layout
QHBoxLayout *topLeftLayout = new QHBoxLayout;
topLeftLayout->addWidget(label);
topLeftLayout->addWidget(lineEdit);
QVBoxLayout *leftLayout = new QVBoxLayout;
leftLayout->addLayout(topLeftLayout);
leftLayout->addWidget(caseCheckBox);
leftLayout->addWidget(backwardCheckBox);
QVBoxLayout *rightLayout = new QVBoxLayout;
rightLayout->addWidget(findButton);
rightLayout->addWidget(closeButton);
rightLayout->addStretch();
QHBoxLayout *mainLayout = new QHBoxLayout;
mainLayout->addLayout(leftLayout);
mainLayout->addLayout(rightLayout);
//Complete window settings
setLayout(mainLayout);
setWindowTitle(tr("Find"));
setFixedHeight(sizeHint().height());
}
//Function Definition
void FindDialog::findClicked() {
QString text = lineEdit->text();
Qt::CaseSensitivity cs = caseCheckBox->isChecked() ? Qt::CaseSensitive : Qt::CaseInsensitive;
if(backwardCheckBox->isChecked())
emit findPrevious(text, cs);
else
emit findNext(text,cs);
}
void FindDialog::enableFindButton(const QString &text1) {
findButton->setEnabled(!text1.isEmpty());
}
With this code, how does the compiler know what is passed to enableFindButton(QString &) function. There are no function calls to enableFindButton(). In the connect statement there is a reference to enableFindButton() but isn't that more like a prototype because we are not providing the name of the variables to work with in its arguments?
connect (lineEdit, SIGNAL(textChanged(const QString&)),this, SLOT(enableFindButton(const QString&)));
Here only (const QString &) is the argument and a variable is not given. How does the application know what its argument is without passing it explicitly?
void FindDialog::enableFindButton(const QString &text1) {
findButton->setEnabled(!text1.isEmpty());
}
Here also &text1 is a reference argument. But to what ? I don't understand anything now after typing this all! :-|
Qt is generating the code that makes it work when you build the project.
SIGNAL
, SLOT
, etc are preprocessor macros defined in qobjectdefs.h
These are then picked up by moc
in QT when you build your project, and all the code required is generated, then compiled.
A decent page that explains this in more detail can be found here