This could seem like an obviously hopeless case, but is there a trick to create a cyclic graph of immutable objects in Perl? Something like this:
package Node;
use Moose;
has [qw/parent child/] => (is => 'ro', isa => 'Node');
package main;
my $a = Node->new;
my $b = Node->new(parent => $a);
Now if I wanted $a->child
to point to $b
, what can I do?
I had to go and look at how really immutable languages do something like this, and I think the following is probably a reasonable attempt.
use 5.10.0;
{
package Node;
use Moose;
has [qw(parent child)] => ( isa => 'Node', is => 'ro' );
sub BUILD {
my ( $self, $p ) = @_;
return unless exists $p->{_child};
my $child = Node->new( parent => $self, %{ delete $p->{_child} }, );
$self->meta->get_attribute('child')->set_value( $self, $child );
}
}
say Node->new( _child => {} )->dump
Basically instead of trying to build the objects separately, you have the parent auto-vivify the child based on passing in it's arguments. The output for this is, which is I believe the structure you were wanting.
$VAR1 = bless( {
'child' => bless( {
'parent' => $VAR1
}, 'Node' )
}, 'Node' );