I'm trying to create a client manager. I have read some information about sockets. I'm doing my first steps and I've got my first problem.
This is my code:
#include <iostream>
#include <cstdio>
#include <winsock2.h>
#include <windows.h>
#pragma comment (lib, "ws2_32.lib")
using namespace std;
const int VERSION_MAJOR = 1;
const int VERSION_MINOR = 1;
int main()
{
WSADATA WSData;
SOCKET sock;
struct sockaddr_in addr;
WSAStartup(MAKEWORD(VERSION_MAJOR, VERSION_MINOR), &WSData)
sock = socket(AF_INET, SOCK_STREAM, 0);
addr.sin_family = AF_INET;
addr.sin_port = htons(25); // или любой другой порт...
hostent *server_adress = gethostbyname("smtp.gmail.com");
addr.sin_addr.s_addr = *((unsigned long *)server_adress->h_addr_list[0]);
int con = connect(sock, (struct sockaddr *) &addr, sizeof(addr));
cout << "connect status " << con << '\n';
return 0;
}
connect() returns -1
Where is the mistake?
In the following line:
sock = socket(AF_INET, SOCK_STREAM, 0);
You do not specify a protocol. You should change it to
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
This is the kind of protocol you are going to want to establish with something such as a mailing service.