What I'm trying to do here, is to load a OpenGL context when I click a item of the listview in main activity.
Simple as it looks! But I really don't know how to connect main activity with the OpenGL activity. Could any one give me some hint?
Thank you!!
EDIT: ADD some code here:
In main activity:
listView.setOnItemClickListener(new OnItemClickListener() {
@Override
public void onItemClick(AdapterView<?> parent, View view,
int position, long id) {
Intent launchGL = new Intent(getApplicationContext(), OpenGLActivity.class);
startActivity(launchGL);
}
});
In OpenGLActivity:
public class OpenGLActivity extends Activity {
private GLSurfaceView mGLSurfaceView;
@Override
public void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
mGLSurfaceView = new GLSurfaceView(this);
// Check if the system supports OpenGL ES 2.0.
final ActivityManager activityManager = (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE);
final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
final boolean supportsEs2 = configurationInfo.reqGlEsVersion >= 0x20000;
if (supportsEs2)
{
// Request an OpenGL ES 2.0 compatible context.
mGLSurfaceView.setEGLContextClientVersion(2);
// Set the renderer to our demo renderer, defined below.
mGLSurfaceView.setRenderer(new MyRenderer());
}
else
{
// This is where you could create an OpenGL ES 1.x compatible
// renderer if you wanted to support both ES 1 and ES 2.
return;
}
setContentView(mGLSurfaceView);
}
}
(using some tutorial code for experiment)
Error Message:
07-19 19:59:06.945: E/AndroidRuntime(1451): FATAL EXCEPTION: GLThread 108
07-19 19:59:06.945: E/AndroidRuntime(1451): java.lang.IllegalArgumentException: No configs match configSpec
07-19 19:59:06.945: E/AndroidRuntime(1451): at android.opengl.GLSurfaceView$BaseConfigChooser.chooseConfig(GLSurfaceView.java:863)
07-19 19:59:06.945: E/AndroidRuntime(1451): at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:1024)
07-19 19:59:06.945: E/AndroidRuntime(1451): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1401)
07-19 19:59:06.945: E/AndroidRuntime(1451): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
And the app "Unfortunately stopped"
If you run your code on the emulator try to enable "use host gpu". Or if you can, try it on a real device. Emulator is pretty bad idea for openGl stuff becouse it is much slower than real device.