i am developing a ER diagram editor, i have a bunch of draggable UILabels but all of them have the same name. i want to be able to create a line between two UIlabels when both are pressed together using the long press gesture recognizer. any help will be most appreciated
You can create your long press gesture on the superview shared by these two labels, e.g.:
UILongPressGestureRecognizer *twoTouchLongPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self
action:@selector(handleLongPress:)];
twoTouchLongPress.numberOfTouchesRequired = 2;
[self.view addGestureRecognizer:twoTouchLongPress];
You can then write a gesture handler:
- (void)handleLongPress:(UILongPressGestureRecognizer *)gesture
{
if (gesture.state == UIGestureRecognizerStateBegan)
{
CGPoint location0 = [gesture locationOfTouch:0 inView:gesture.view];
CGPoint location1 = [gesture locationOfTouch:1 inView:gesture.view];
if ((CGRectContainsPoint(self.label0.frame, location0) && CGRectContainsPoint(self.label1.frame, location1)) ||
(CGRectContainsPoint(self.label1.frame, location0) && CGRectContainsPoint(self.label0.frame, location1)))
{
NSLog(@"success; draw your line");
}
else
{
NSLog(@"failure; don't draw your line");
}
}
}
In the updated comments, you suggest that you're creating a local UILabel
variable, and then adding the resulting label to the view. That's fine, but you really want to maintain a backing model, that captures what you're doing in the view. For simplicity's sake, let me assume that you'll have array of these labels, e.g.:
@property (nonatomic, strong) NSMutableArray *labels;
Which you then initialize at some point (e.g. viewDidLoad
):
self.labels = [[NSMutableArray alloc] init];
Then as you add labels to your view, add a reference to them in your array:
UILabel *label = [[UILabel alloc]initWithFrame:CGRectMake(xVal, yVal, 200.0f, 60.0f)];
label.text = sentence;
label.layer.borderColor = [UIColor blueColor].CGColor;
label.layer.borderWidth = 0.0;
label.backgroundColor = [UIColor clearColor];
label.font = [UIFont systemFontOfSize:19.0f];
[self.view addSubview:label];
[self.labels addObject:label];
Then, your gesture can do something like:
- (UILabel *)labelForLocation:(CGPoint)location
{
for (UILabel *label in self.labels)
{
if (CGRectContainsPoint(label.frame, location))
return label; // if found one, return that `UILabel`
}
return nil; // if not, return nil
}
- (void)handleLongPress:(UILongPressGestureRecognizer *)gesture
{
if (gesture.state == UIGestureRecognizerStateBegan)
{
CGPoint location0 = [gesture locationOfTouch:0 inView:gesture.view];
CGPoint location1 = [gesture locationOfTouch:1 inView:gesture.view];
UILabel *label0 = [self labelForLocation:location0];
UILabel *label1 = [self labelForLocation:location1];
if (label0 != nil && label1 != nil && label0 != label1)
{
NSLog(@"success; draw your line");
}
else
{
NSLog(@"failure; don't draw your line");
}
}
}
Frankly, I'd rather see this backed by a proper model, but that's a more complicated conversation beyond the scope of a simple Stack Overflow answer. But hopefully the above gives you an idea of what it might look like. (BTW, I just typed in the above without assistance of Xcode, so I'll apologize in advance for typos.)