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androidandroid-imageview

Making beneath image by dragging a circle over it in android


In my implementation, I have two images, one layed over the other. As, I move a circle object over the top image, I want to make that area inside circle transperent, so that I can see the beneath image. For example I have two images - a car image and its framework image. I overlay car image over framweork image and as i drag a circle over car image, it should show the beneath framework.

I tried to search a lot but not getting any pointers. Somewhere I read that I need to use alpha masking or image masking using porterduff and xfermode. but I did not understand.

Specifically,

How can I make the above image transperent and how can I only make the area inside circle transperent?

Thank You


Solution

  • I've used helpful inputs from the question PorterduffXfermode: Clear a section of a bitmap. In the example below, touch area becomes 'transparent' and it's possible to observe down_image part beneath up_image (both images are just jpg drawables in resources).

    Basically there's two possible implementations:

    1. Disabling hardware acceleration of drawing which would make PorterDuff.Mode.CLEAR to make view transparent (refer to here for more details about hardware acceleration effects):

      Activity:

      public class MyActivity extends Activity {
          /** Overlay image */
          private DrawingView mDrawingView = null;
      
          @Override
          public void onCreate(Bundle savedInstanceState) {
              super.onCreate(savedInstanceState);
      
              requestWindowFeature(Window.FEATURE_NO_TITLE);
      
              final RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT,
                  ViewGroup.LayoutParams.MATCH_PARENT);
      
              // Create the view for the xfermode test
              mDrawingView = new DrawingView(this);
      
              params.addRule(RelativeLayout.CENTER_IN_PARENT);
              mDrawingView.setLayoutParams(params);
      
              final RelativeLayout relativeLayout = new RelativeLayout(this);
      
              relativeLayout.setBackgroundResource(R.drawable.down_image);
              relativeLayout.addView(mDrawingView);
      
              // Main part of the implementation - make layer drawing software
              if (android.os.Build.VERSION.SDK_INT >= 11) {
                  mDrawingView.setLayerType(View.LAYER_TYPE_SOFTWARE, null);
              }
      
              // Show the layout with the test view
              setContentView(relativeLayout);
          }
      }
      

      DrawingView:

      /**
       * View which makes touch area transparent
       */
      public class DrawingView extends View {
          /**  Paint to clear touch area */
          private Paint mClearPaint = null;
          /** Main bitmap */
          private Bitmap mBitmap = null;
      
          /** X coordinate of touch circle */
          private int mXTouch = -1;
          /** Y coordinate of touch circle */
          private int mYTouch = -1;
          /** Radius of touch circle */
          private int mRadius = 0;
      
          /**
           * Default constructor
           *
           * @param ct {@link Context}
           */
          public DrawingView(final Context ct) {
              super(ct);
      
              // Generate bitmap used for background
              mBitmap = BitmapFactory.decodeResource(ct.getResources(), R.drawable.up_image);
      
              // Generate array of paints
              mClearPaint = new Paint();
              mClearPaint.setARGB(255, 255, 255, 0);
              mClearPaint.setStrokeWidth(20);
              mClearPaint.setStyle(Paint.Style.FILL);
      
              // Set all transfer modes
              mClearPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
      
              mRadius = getResources().getDimensionPixelSize(R.dimen.radius);
          }
      
          @Override
          public void onDraw(final Canvas canv) {
              // Background colour for canvas
              canv.drawColor(Color.argb(255, 0, 0, 0));
      
              // Draw the bitmap leaving small outside border to see background
              canv.drawBitmap(mBitmap, null, new RectF(0, 0, getMeasuredWidth(), getMeasuredHeight()), null);
      
              // Loop, draws 4 circles per row, in 4 rows on top of bitmap
              // Drawn in the order of mClearPaint (alphabetical)
              if (mXTouch > 0 && mYTouch > 0) {
                  canv.drawCircle(mXTouch, mYTouch, mRadius, mClearPaint);
              }
          }
      
          @Override
          public boolean onTouchEvent(final MotionEvent event) {
              boolean handled = false;
      
              // get touch event coordinates and make transparent circle from it
              switch (event.getActionMasked()) {
                  case MotionEvent.ACTION_DOWN:
                  case MotionEvent.ACTION_MOVE:
                      mXTouch = (int) event.getX();
                      mYTouch = (int) event.getY();
                      // TODO: Note, in case of large scene it's better not to use invalidate without rectangle specified
                      invalidate();
                      handled = true;
                      break;
      
                  case MotionEvent.ACTION_UP:
                  case MotionEvent.ACTION_POINTER_UP:
                  case MotionEvent.ACTION_CANCEL:
                      mXTouch = -1;
                      mYTouch = -1;
                      // TODO: Note, in case of large scene it's better not to use invalidate without rectangle specified
                      invalidate();
                      handled = true;
                      break;
      
                  default:
                      // do nothing
                      break;
              }
      
              return super.onTouchEvent(event) || handled;
          }
      }
      
    2. Adopt this solution, but looks like it depends on Android version, because suggested solution hasn't worked on mine 4.2 device at all.