I'm trying to do some testing while working on GUIs, but I am running into trouble having console access at the same time.
Rebol 3
>> view/new [button]
** Script error: view has no refinement called new
>> help view
USAGE:
VIEW spec /options opts /modal /no-wait /across /as-is /maximized /minimized /on-error error-handler
DESCRIPTION:
Displays a window view from a layout block, face (layout), or low level graphics object (gob).
VIEW is a function value.
ARGUMENTS:
spec -- Layout block, face object, or gob type (block! object! gob!)
REFINEMENTS:
/options
opts -- Optional features, in name: value format (block!)
/modal -- Display a modal window (pop-up)
/no-wait -- Return immediately - do not wait
/across -- Use horizontal layout-mode for top layout (rather than vertical)
/as-is -- Use GOB exactly as passed - do not add a parent gob
/maximized -- Open window in maximized state
/minimized -- Open window in minimized state
/on-error
error-handler -- specify global error handler (block!)
Looking at the help, I tried
view/no-wait
and this gives console access, but the REB-GUI window locks up. What is going on with this? Is there a way to be able to access commands through the console while playing with the GUI?
There isn't a way to have both console access and the gui concurrently.
But you could use an area face to enter commands and a button to evaluate those commands in your GUI.