I have just started looking into html5 and the canvas element and have been trying to create a simple page that rotates an image clockwise and anti clockwise on button clicks. I managed to get something working but i tested it on ie10 and the image is not showing up, just the blank grey canvas. I can only test on ie10 so not sure if this effects other versions too. My full code is:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script>
</head>
<body>
<!-- Canvas Element -->
<canvas id="canvas" width="500" height="500" style="background-color: #EAEAEA;">
</canvas>
<!-- Rotate Buttons -->
<h2>Rotate</h2>
<button onclick="rotate('c')">Clockwise</button>
<button onclick="rotate('a')">Anti-Clockwise</button>
<button onclick="rotate('r')">Reset</button>
<script type="text/javascript">
const FPS = 30;
var imagePosX = 90;
var imagePosY = 143;
var imageRot = 0;
var image = new Image();
image.src = "sample.jpg";
var canvas = null;
var context2D = null;
window.onload = startup;
function startup(){
canvas = document.getElementById('canvas');
context2D = canvas.getContext('2d');
setInterval(draw, 500 / FPS);
}
function rotate(d){
setInterval(draw(d), 500 / FPS);
}
function draw(d){
if (d=='a'){imageRot -= 10;}
if (d=='c'){imageRot += 10;}
if (d=='r'){imageRot = 0;}
context2D.clearRect(0, 0, canvas.width, canvas.height);
context2D.save();
context2D.translate(imagePosX+(image.width/2), imagePosY+(image.height/2));
context2D.rotate(imageRot * Math.PI / 180);
// optional shadow
context2D.shadowBlur = 15;
context2D.shadowColor = "rgb(0, 0, 0)";
//
context2D.drawImage(image, 0, 0, image.width, image.height, -(image.width/2), -(image.height/2), image.width, image.height);
context2D.restore();
}
</script>
</body>
</html>
Screenshot of how it should look (and looks in chrome/safari/firefox etc):
Screenshot for ie10:
Can anyone help with what is causing this?
IE 10 doesn't support const
. Change it to var
. That at least will be one reason for it not working.
Also, the debugger (which is not that amazing in IE10) is still your friend. We'll call him 'semi-friend'. Use him. What does he say?