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objective-ccgpath

Merge multiple CGPaths together to make one path


I am making a complex shape using a few CGRects and Ellipses. I would like to stroke that path once it has been created. When I stroke the path it strokes each shape. Is there a way I can merge each shape into a single path, so the stroke doesn't intersect?

enter image description here

int thirds = self.height / 3;

CGPathRef aPath = CGPathCreateMutable();

CGRect rectangle = CGRectMake((58 - 10) / 2, 46, 10, self.height - 58);
CGPathAddRect(aPath, nil, rectangle);

CGPathAddEllipseInRect(aPath, nil, CGRectMake((58 - 48) / 2, 0, 48, 48));
CGPathAddEllipseInRect(aPath, nil, CGRectMake((58 - 48) / 2, thirds, 48, 48));
CGPathAddEllipseInRect(aPath, nil, CGRectMake((58 - 48) / 2, thirds * 2, 48, 48));
CGPathAddEllipseInRect(aPath, nil, CGRectMake(0, self.height - 58, 58, 58));
CGPathCloseSubpath(aPath);
CGPathRef other = CGPathCreateCopy(aPath);

CAShapeLayer *square = [CAShapeLayer layer];
square.fillColor = [UIColor colorWithRed:36/255.0f green:56/255.0f blue:82/255.0f alpha:1.0f].CGColor;
square.strokeColor = [UIColor colorWithRed:50/255.0f green:70/255.0f blue:96/255.0f alpha:1.0f].CGColor;
square.path = other;
[self.layer addSublayer:square];

UPDATE

I tried with adding paths together and I got the exact same result

CGPathAddPath(aPath, nil, CGPathCreateWithRect(rectangle, nil));

CGPathAddPath(aPath, nil, CGPathCreateWithEllipseInRect(CGRectMake((58 - 48) / 2, 0, 48, 48), nil));
CGPathAddPath(aPath, nil, CGPathCreateWithEllipseInRect(CGRectMake((58 - 48) / 2, thirds, 48, 48), nil));
CGPathAddPath(aPath, nil, CGPathCreateWithEllipseInRect(CGRectMake((58 - 48) / 2, thirds * 2, 48, 48), nil));
CGPathAddPath(aPath, nil, CGPathCreateWithEllipseInRect(CGRectMake(0, self.height - 58, 58, 58), nil));

Solution

  • If you want a path that only describes the outline of your path composition, you'd need to perform boolean operations on the participating shapes.
    There are some good tutorials out there.
    E.g.: http://losingfight.com/blog/2011/07/07/how-to-implement-boolean-operations-on-bezier-paths-part-1/

    If you just want to achieve the visual appearance of an outline, you could draw 2 shape layers:

    • one that fills a path obtained via CGPathCreateCopyByStrokingPath and
    • one that fills your original path atop

    Using the shapes from the code you posted:

    int thirds = self.height / 3;
    
    CGMutablePathRef aPath = CGPathCreateMutable();
    
    CGRect rectangle = CGRectMake((58 - 10) / 2, 46, 10, self.height - 58);
    CGPathAddRect(aPath, nil, rectangle);
    
    CGPathAddEllipseInRect(aPath, nil, CGRectMake((58 - 48) / 2, 0, 48, 48));
    CGPathAddEllipseInRect(aPath, nil, CGRectMake((58 - 48) / 2, thirds, 48, 48));
    CGPathAddEllipseInRect(aPath, nil, CGRectMake((58 - 48) / 2, thirds * 2, 48, 48));
    CGPathAddEllipseInRect(aPath, nil, CGRectMake(0, self.height - 58, 58, 58));
    CGPathCloseSubpath(aPath);
    
    CGPathRef other = CGPathCreateCopyByStrokingPath(aPath, NULL, 12.0, kCGLineCapRound, kCGLineJoinRound, 1.0);
    CAShapeLayer *square = [CAShapeLayer layer];
    square.fillColor = [UIColor colorWithRed:36/255.0f green:56/255.0f blue:82/255.0f alpha:1.0f].CGColor;
    square.path = other;
    [self.view.layer addSublayer:square];
    
    CAShapeLayer *square2 = [CAShapeLayer layer];
    square2.fillColor = [UIColor colorWithRed:50/255.0f green:70/255.0f blue:96/255.0f alpha:1.0f].CGColor;
    square2.path = aPath;
    [self.view.layer addSublayer:square2];
    

    That will draw the following shape:
    enter image description here