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flashactionscript-3nullstage

Getting error when trying to use stage.height to place a graphic


Hey peepz! I have this footer image, that I want to align to the bottom of the stage, however I'm getting errors.

As you can see I have an ADDED_TO_STAGE listener in the constructor function.

package src.display{

import flash.text.*;
import flash.display.*;
import flash.geom.Matrix;
import flash.events.Event;

public class Frame extends Sprite {
    private var footer:Sprite = new Sprite();

    // ☼ ------ Constructor
    public function Frame():void {
        this.addEventListener(Event.ADDED_TO_STAGE, tracer);
    }

    public function tracer(event:Event) {
        trace("Frame added to stage --- √"+"\r");
        this.removeEventListener(Event.ADDED_TO_STAGE, tracer);
    }

    // ☼ ------ Init
    public function init():void {
        footer.graphics.beginFill(0x000);
        footer.graphics.drawRect(0,0,800,56);
        footer.graphics.endFill();
        footer.y = (stage.height - footer.height); // <-- This Line

        addChild(footer);
    }

}

}

The movie will work correctly if I comment out line 26 (but of course I don't want Y to be 0):

footer.y = (stage.height - footer.height);

Here is the error in the output window I'm getting:

TypeError: Error #1009: Cannot access a property or method of a null object reference. at src.display::Frame/init()[/Users/lgaban/Projects/Player/src/display/Frame.as:26]


UPDATE

Answered my own quesiton, fix here


Solution

  • Using a custom event is a bit overkill, especially when you have the listener for added to stage already in there. I would do it like this:

    package src.display{
    
        import flash.text.*;
        import flash.display.*;
        import flash.geom.Matrix;
        import flash.events.Event;
    
        public class Frame extends Sprite {
    
            // don't instantiate your sprite here, it's weird! :)
            private var footer:Sprite;
    
            // this is the same as in your example
            public function Frame():void {
                this.addEventListener(Event.ADDED_TO_STAGE, handleAddedToStage);
            }
    
                // i renamed this to reflect what it does
            private function handleAddedToStage(event:Event) {
                trace("Frame added to stage --- √"+"\r");
                this.removeEventListener(Event.ADDED_TO_STAGE, handleAddedToStage);
                init();
            }
    
            // this is also essentially the same, except for private since it shouldn't be called from the outside
            private function init():void {
                footer = new Sprite();
                footer.graphics.beginFill(0x000);
                footer.graphics.drawRect(0,0,800,56);
                footer.graphics.endFill();
                footer.y = (stage.height - footer.height);
    
                addChild(footer);
            }
    
        }
    }