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animationvertexfbx

Vertex Animation stored in FBX file without using Point Cache?


Everything I've found seems to indicate that in order to export a vertex animation a point cache file must also be generated, but that means in addition to the FBX file a whole new folder with that cache data must also be built. Is there no way to store the (vertex) animation data entirely in the FBX file?


Solution

  • That's correct. The FBX stores the mesh/topology, and the point cache stores the offsets of the vertices over time.