I was hoping that you could offer me some advice/guidelines for implementing my first app for handhelds.
I want to track movement, store it in a database and then allow users to see the track in Google Maps.
Since the app is for both Android and Ios I thought that I would make it browser-based.
Since it displays a (constantly growing) track, it requires a polyline on the Google map and may a few annotations.
My question is where to generate the Google Map. Since i have the data on my server, I can either send all points of the polyline back to the handheld and have it generate the Google Map. Or, I could generate the Google Map on the server, which has much more processing power, and send that back to the handheld.
Do you have any advice?
I notice that there is a Gogole Maps API for android, which implies that I would different code for the Ios version(?).
IMHO you should go Native, then:
Use Google Maps SDK for Android version 2 (https://developers.google.com/maps/documentation/android/) and its iOS analog (https://developers.google.com/maps/documentation/ios/), that way you will have the same Maps with the same objects and a similar if not equal API (same properties, methods, etc.).
As an example, note the BIG similarities in the Polyline object:
iOS: https://developers.google.com/maps/documentation/ios/reference/interface_g_m_s_polyline
Pick a way to persist the geo data on the device (JSON strings, NSArray and NSDictionary types can be stored in Files with writeToFile or CoreData on iOS or in Files or SQLite on Android. You can even persist serialized Objects and/or collections of Objects.
To persist the App data on the Server, you can use Google DataStore and Maps Engine (http://www.google.com/enterprise/mapsearth/products/mapsengine.html) or Kii Cloud (http://www.kii.com/en/technology/kiicloud/data).
I'm building a travel app and I will use this lineup of SDKs and Services along with other Google Cloud Platform products.
Good luck!