I'm currently trying to convert a 16-bit sample to a 32-bit floating point. However, I encountered a problem where my audio time of 32-bit floating point file was cut in half. (For example, my input is a four-second 16-bit PCM WAV, and my output becomes a two-second IEEE float WAV.) Here is the code.
using (WaveFileReader reader = new WaveFileReader(file.wav))
{
IWaveProvider stream32 = new Wave16ToFloatProvider(reader);
using (WaveFileWriter converted = new WaveFileWriter(temp.wav))
{
// Buffer length needs to be a power of 2 for FFT to work nicely.
// However, make the buffer too long and pitches aren't detected fast enough.
// Successful buffer sizes: 8192, 4096, 2048, 1024 (some
// pitch detection algorithms need at least 2048).
byte[] buffer = new byte[8192];
int bytesRead;
do
{
bytesRead = stream32.Read(buffer, 0, buffer.Length);
converted.Write(buffer, 0, bytesRead);
} while (bytesRead != 0 && converted.Length < reader.Length);
}
}
The exit condition:
} while (bytesRead != 0 && converted.Length < reader.Length);
looks suspect; it sounds like you are expanding the data, so we should expected converted.Length
to be more than reader.Length
at the end - so my guess is that this exit condition is causing it to exit prematurely.